• GTA 5: PC-Version nun auch bei Saturn vorbestellbar


    image

    Kann man nun doch mit der PC-Version der neusten GTA-Reihe (GTA 5) rechnen? Nachdem Amazon schon die PC-Umsetzung in sein Sortiment nahm, folgte nun der Händler Saturn und bietet das Spiel zum Vorbestellen an. Als Preis wurden vorerst 59,99€ gesetzt und als Erscheinungsdatum der 31.12.2013. Natürlich gilt beides nur provisorisch. Zuvor erscheint jedoch am 17. September GTA 5 für die Xbox 360 und die Playstation 3.

    (Die komplette News finden Sie auf unserer Website!)

    Published: 18 hrs, 41 min Ago

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  • EG, Team Liquid und ROOT schließen Deal mit Papa John's Pizza und starten gemeinsame Aktion


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    Published: 22 hrs, 23 min Ago

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  • [Updated][PBE] Aatrox, the Darkin Blade is Back, Woad King Darius, and More!


    Update

    Our game diffs have been fixed. MANY champion and item changes can now be found below


    WIP Post - Read This

    For those who don't know. Aatrox was on the air client of the last pbe patch for about 5 mins. Make sure to read all the changes there, along with what Riot had to say about all the changes. We won't be reposting it all. You can view the last pbe Patch post here.

    Update: Skins and champion are not enabled! (oh no!) fear not though. We are still grabbing videos of the skins :)


    Aatrox Sound and Voices

    Some quick Tryndamere Interaction sounds.

     


     PBE - Woad King Darius Skin Preview

     


     PBE - Ghost Bride Morgana Skin Preview [Incorrect W,R particles]

    There is a weird situation with this skin. The skin is marked as skin 5. However her particles are marked as "Skin 6". Due to this, our normal tools for showing skins not released is not working as it should. We will try to fix this as soon as we are done getting you all the ability and item changes.


     Aatrox Champion Preview


    Champions With Unqiue New Sounds

    Looks like Aatrox's release skin, New Darius and Morgana skin have unqiue sounds. (Note: Voices would be in the main folder, these look to just be sound effects)

    files/DATA/Sounds/FMOD/LoL_SFX_aatrox_base.fsb
    files/DATA/Sounds/FMOD/LoL_SFX_darius_norseking.fsb
    files/DATA/Sounds/FMOD/LoL_SFX_morgana_skin05.fsb
    files/DATA/Sounds/FMOD/LoL_SFX_aatrox_skin01.fsb


     New (not active) Health Bars

    A new file "files/DATA/Images/waldo_healthbarsDefault.tga" is on the PBE. Pabro over on Reddit has a in-game picture using the new health bars. Make sure to head to his thread and give him a pat for getting a picture in-game.


     

    Custom Game Map Update


    Ashe's Passive

    Ashe's Passive change made it into the PBE. Her bow and quiver pulses and glows when you are at 100 stacks.


    Champion Changes

    All champion changes are the same as last patch. You can see them here.

    We have our game client diff fixed. and there ARE some changes. We will need to format this. Keep in mind these are compared to THE LAST PATCH, and not live.

    Aatrox

    • More Detialed Blood Well Passive: Upon taking fatal damage, Aatrox extracts the current blood in the well and recovers it as Health over 1.5 seconds. When using an ability that costs Health, Aatrox stores 70% of the self-inflicted damage into the Blood Well.The Blood Well has a base of 35% of the max pool, 225 second Cooldown, and decays 3% of the well a second while out of combat.
    • UPDATE TO Aatrox's Abilities (Now have Ratios) His W Ratio is (+0.25*AD)
    • [Q] - Dark Flight - Now deals 60/95/130/165/200 (down from 70/115/160/205/250)
    • [W] - Blood Thirst / Blood Price - Blood Thirst Now Reduces the cost of Dark Flight and Blades of Torment by 50/50/50/50/50%.
    • [W] - Blood Thirst / Blood Price - Blood Price now Increases the damage of Dark Flight and Blades of Torment by 25/25/25/25/25%
    • [W] - Blood Thirst / Blood Price - Cooldown is now .5 (down from 1)
    • [E] - Blades of Torment - Now deals 65/100/135/170/205(down from 75/120/165/210/255)

     Shyvana

    • [E] - Flame Breath - Now deals 80/125/170/215/260 (up from 80/110/140/170/200)
    • [R] - Dragon's Descent - Now generates 10/15/20 fury (up from 2/3/4)
    • [Passive] - Dragonborn - Shyvana gains 5 bonus armor and magic resistance, increasing by 1 per level. These bonuses are increased while shyvana is in Dragon form.

    Annie

    • Tibbers HP increased from 1200/1600/2000 to 1200/2100/3000

    • Tibbers MR increased from 25/45/65 to 30/50/70 

    • [Thanks Zerglinator]
    • Tibbers now benefits from Banner of Command. [Thanks 3mptylord]

    Kha'Zix

    • [Q] - Taste Their Fear - Tooltip reword
    • [R] - Void Assault - has been reverted back to live values

     Lissandra

    • [W] - Ring of Frost - Now deals 60/95/130/165/200 (down from 65/100/135/170/205)
    • [W] - Ring of Frost - Now costs 70 mana (up from 55)
    • [R] - Frozen Tomb - Now deals 150/250/350 (down from 150/275/400)'

    Evelynn

    • [R] - Agony's Embrace - Cooldown is now 120/105/90 (changed from 150/120/90)

    Akali

    • [W] - Twilight Shroud - Now costs 80/75/70/65/60 (changed from always 60)
    • [W] - Twilight Shroud - Cooldown is now always 20 (changed from 20/19/18/17/16)

    Diff Tables

     

    <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v68)</th><th class="new-value">New (Air Client v73)</th></tr> <tr class="modified"> <td class="key" colspan="2">Shyvana - [E] - Flame Breath</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/110/140/170/200 (+0.6)magic damage to all enemies it passes through,debuffing them for 5 seconds.Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8</td> <td class="new-value" style="vertical-align: top;">Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6)magic damage to all enemies it passes through,debuffing them for 5 seconds.Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8</td> </tr> <tr class="modified"> <td class="key" colspan="2">Shyvana - [R] - Dragon's Descent</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana generates 1 fury every 1.5 seconds.Basic Attacks generate 2/3/4 fury.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0</td> <td class="new-value" style="vertical-align: top;">Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana generates 1 fury every 1.5 seconds.Basic Attacks generate 10/15/20 fury.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0</td> </tr> <tr class="modified"> <td class="key" colspan="2">Kha'Zix - [Q] - Taste Their Fear</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the damage is increased by 45/45/45/45/45%.

    Evolved
    Enlarged Claws: Taste Their Fear deals bonus physical damage equal to 8/8/8/8/8% of the target's missing Health,which can also be increased by isolation (max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5</td> <td class="new-value" style="vertical-align: top;">Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the damage is increased by 45/45/45/45/45%.

    Evolved
    Enlarged Claws: Deals bonus physical damage equal to 8/8/8/8/8% of the target's missing Health (can be increased by isolation,max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5</td> </tr> <tr class="modified"> <td class="key" colspan="2">Kha'Zix - [R] - Void Assault</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 12/12/12 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast four times.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80</td> <td class="new-value" style="vertical-align: top;">Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 10/10/10 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast three times.Kha'Zix takes 40/40/40% reduced damage while in stealth.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80</td> </tr> <tr class="modified"> <td class="key" colspan="2">Lissandra - [W] - Ring of Frost</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Lissandra - [W] - Ring of Frost
    Deals 65/100/135/170/205 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    16/14/12/10/8</td> <td class="new-value" style="vertical-align: top;">Lissandra - [W] - Ring of Frost
    Deals 60/95/130/165/200 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    70/70/70/70/70 Mana

    Range:
    0

    Cooldown:
    16/14/12/10/8</td> </tr> <tr class="modified"> <td class="key" colspan="2">Lissandra - [R] - Frozen Tomb</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/275/400 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/30/40%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80</td> <td class="new-value" style="vertical-align: top;">Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/250/350 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/30/40%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80</td> </tr> <tr class="modified"> <td class="key" colspan="2">Aatrox - [Q] - Dark Flight</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Aatrox - [Q] - Dark Flight
    Aatrox takes flight and slams down at a targeted location,dealing 70/115/160/205/250 (+)physical damage to all nearby enemies and knocking up targets at the center of impact for 1/1/1/1/1 second.

    Cost:
    0/10/10/10/10 % of Current Health ()

    Range:
    650

    Cooldown:
    16/15/14/13/12</td> <td class="new-value" style="vertical-align: top;">Aatrox - [Q] - Dark Flight
    Aatrox takes flight and slams down at a targeted location,dealing 60/95/130/165/200 (+)physical damage to all nearby enemies and knocking up targets at the center of impact for 1/1/1/1/1 second.

    Cost:
    0/10/10/10/10 % of Current Health ()

    Range:
    650

    Cooldown:
    16/15/14/13/12</td> </tr> <tr class="modified"> <td>Aatrox_Q.png</td> <td>Aatrox_Q.png</td> </tr> <tr class="modified"> <td class="key" colspan="2">Aatrox - [W] - Blood Thirst / Blood Price</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Aatrox - [W] - Blood Thirst / Blood Price
    Activate to switch between Blood Thirst and Blood Price.

    Blood
    Thirst: Every third attack,Aatrox restores 20/25/30/35/40 (+)Health,increased by 200/200/200/200/200% when below half Health.

    Blood
    Price: Every third attack,Aatrox deals 60/95/130/165/200 (+)bonus physical damage and loses Health.

    Cost:


    Range:
    0

    Cooldown:
    1/1/1/1/1</td> <td class="new-value" style="vertical-align: top;">Aatrox - [W] - Blood Thirst / Blood Price
    Activate to switch between Blood Thirst and Blood Price.

    Blood
    Thirst: Reduces the cost of Dark Flight and Blades of Torment by 50/50/50/50/50%.Every third attack,Aatrox restores 20/25/30/35/40 (+)Health,increased by 200/200/200/200/200% when below half Health.

    Blood
    Price: Increases the damage of Dark Flight and Blades of Torment by 25/25/25/25/25%.Every third attack,Aatrox deals 60/95/130/165/200 (+)bonus physical damage and loses Health.

    Cost:


    Range:
    0

    Cooldown:
    0.5/0.5/0.5/0.5/0.5</td> </tr> <tr class="modified"> <td>Aatrox_W2.png</td> <td>Aatrox_W2.png</td> </tr> <tr class="modified"> <td class="key" colspan="2">Aatrox - [E] - Blades of Torment</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Aatrox - [E] - Blades of Torment
    Aatrox unleashes and sends forward the power of his blade,dealing 75/120/165/210/255 (+0.6)Magic Damage to all enemies hit and slowing them by 40/40/40/40/40% for 1.75/2/2.25/2.5/2.75 seconds.

    Cost:
    5/5/5/5/5 % of Current Health ()

    Range:
    900

    Cooldown:
    12/11/10/9/8</td> <td class="new-value" style="vertical-align: top;">Aatrox - [E] - Blades of Torment
    Aatrox unleashes and sends forward the power of his blade,dealing 65/100/135/170/205 (+0.6)Magic Damage to all enemies hit and slowing them by 40/40/40/40/40% for 1.75/2/2.25/2.5/2.75 seconds.

    Cost:
    5/5/5/5/5 % of Current Health ()

    Range:
    900

    Cooldown:
    12/11/10/9/8</td> </tr> <tr class="modified"> <td>Aatrox_E.png</td> <td>Aatrox_E.png</td> </tr> <tr class="modified"> <td class="key" colspan="2">Evelynn - [R] - Agony's Embrace</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Evelynn - [R] - Agony's Embrace
    Evelynn impales all enemies in the targeted area,dealing 15/20/25 (+0.01)% of their current Health in magic damage and slowing their Movement Speed by 30/50/70% for 2/2/2 seconds.

    Evelynn
    siphons their pain,gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    150/120/90</td> <td class="new-value" style="vertical-align: top;">Evelynn - [R] - Agony's Embrace
    Evelynn impales all enemies in the targeted area,dealing 15/20/25 (+0.01)% of their current Health in magic damage and slowing their Movement Speed by 30/50/70% for 2/2/2 seconds.

    Evelynn
    siphons their pain,gaining a 150/225/300 health shield for each enemy champion hit which lasts up to 6 seconds.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    120/105/90</td> </tr> <tr class="modified"> <td class="key" colspan="2">Akali - [W] - Twilight Shroud</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    60/60/60/60/60 Energy

    Range:
    0

    Cooldown:
    20/19/18/17/16</td> <td class="new-value" style="vertical-align: top;">Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    80/75/70/65/60 Energy

    Range:
    0

    Cooldown:
    20/20/20/20/20</td> </tr> <tr class="modified"> <td> </td> <td> </td> </tr> <tr class="modified"> <td> </td> <td> </td> </tr> </tbody> </table>

     


     Item Changes

    These are compared to last patch.

    Hunter's Machete

    • Passive Rend is now named Maim
    • Maim now does 10 bonus magic damage to monsters instead of 10 true damage

    Madred's Razors

    • Maim now does 60 bonus magic damage (down from 70)

    Spirit Stone

    • Now has passive Maim instead of Rend.
    • Now does 10 bonus magic damage instead of 10 true damage.

    Spirit of the Ancient Golem & Spirit of the Elder Lizard & Spirit of the Spectral Wraith

    • Bonus damage to monsters increased to 30% (up from 25%)

    Wit's End

    • Now costs 700 gold (up from 600)

     

    Wriggle's Lantern

    • Maim now deals 100 damage (down from 110)

    Diff Tables

    <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v68)</th><th class="new-value">New (Air Client v73)</th></tr> <tr class="modified"> <td class="key" colspan="2">Hunter's Machete</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Hunter's Machete

    UNIQUE Passive - Butcher: Damage dealt to monsters increased by 10%.
    UNIQUE
    Passive - Rend: Basic attacks deal 10 bonus true damage to monsters on hit.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    300</td> <td class="new-value" style="vertical-align: top;">Hunter's Machete

    UNIQUE Passive - Maim: Basic attacks deal 10 bonus magic damage to monsters on hit.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 10%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    300</td> </tr> <tr class="modified"> <td class="key" colspan="2">Madred's Razors</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks deal 70 bonus magic damage to monsters.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100</td> <td class="new-value" style="vertical-align: top;">Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks deal 60 bonus magic damage to monsters on hit.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit Stone</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Spirit Stone

    +14 Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 20%.
    UNIQUE
    Passive - Rend: Basic attacks deal 10 bonus true damage to monsters on hit.

    (
    Unique Passives or Actives with the same name don't stack.)

    Cost:
    40</td> <td class="new-value" style="vertical-align: top;">Spirit Stone

    +14 Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Maim: Basic attacks deal 10 bonus magic damage to monsters on hit.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 20%.

    (
    Unique Passives or Actives with the same name don't stack.)

    Cost:
    40</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit of the Ancient Golem</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Spirit of the Ancient Golem

    +500 Health
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    450</td> <td class="new-value" style="vertical-align: top;">Spirit of the Ancient Golem

    +500 Health
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 30%.
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    450</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit of the Elder Lizard</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Spirit of the Elder Lizard

    +35 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500</td> <td class="new-value" style="vertical-align: top;">Spirit of the Elder Lizard

    +35 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 30%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit of the Spectral Wraith</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Spirit of the Spectral Wraith

    +40 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100</td> <td class="new-value" style="vertical-align: top;">Spirit of the Spectral Wraith

    +40 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 30%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100</td> </tr> <tr class="modified"> <td class="key" colspan="2">Wit's End</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Wit's End

    +42% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

    Cost:
    600</td> <td class="new-value" style="vertical-align: top;">Wit's End

    +42% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

    Cost:
    700</td> </tr> <tr class="modified"> <td class="key" colspan="2">Wriggle's Lantern</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Wriggle's Lantern

    +20 Attack Damage
    +30
    Armor
    +15%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks deal 110 bonus magic damage to monsters.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    500</td> <td class="new-value" style="vertical-align: top;">Wriggle's Lantern

    +20 Attack Damage
    +30
    Armor
    +15%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks deal 100 bonus magic damage to monsters on hit.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    500</td> </tr> </tbody> </table>

    New Tips

    <table border="1"> <tbody> <tr> <td colspan="2">game_startup_tip_28_ziggsidle</td> </tr> <tr> <td> </td> <td>One of Ziggs� idle animations is based on a Rioter�s celebratory dance.</td> </tr> <tr> <td colspan="2">game_startup_tip_29_gravesnoc</td> </tr> <tr> <td> </td> <td>Graves will taunt Nocturne if he lands his smokescreen on him.</td> </tr> <tr> <td colspan="2">game_startup_tip_30_syndrathrow</td> </tr> <tr> <td> </td> <td>As Syndra, throw a neutral monster that has a buff for additional effects!</td> </tr> <tr> <td colspan="2">game_startup_tip_31_commandoskin</td> </tr> <tr> <td> </td> <td>The defining characteristic of the Commando skin line: sunglasses and machismo. Even for Lux.</td> </tr> <tr> <td colspan="2">game_startup_tip_32_porosnax</td> </tr> <tr> <td> </td> <td>Poros love Poro-Snax.</td> </tr> <tr> <td colspan="2">game_startup_tip_33_teemochew</td> </tr> <tr> <td> </td> <td>Teemo made a special appearance in the game Cho�gath Eats the World on April 1st, 2013.</td> </tr> <tr> <td colspan="2">game_startup_tip_34_rocketgrab</td> </tr> <tr> <td> </td> <td>Blitzcrank�s Rocket Grab fires from his right hand�you can use this positioning to your advantage!</td> </tr> <tr> <td colspan="2">game_startup_tip_35_dembelief</td> </tr> <tr> <td> </td> <td>Demacia prizes itself as the home of the righteous and just.</td> </tr> <tr> <td colspan="2">game_startup_tip_36_noxbelief</td> </tr> <tr> <td> </td> <td>Noxus believes that strength, in all its forms, determines the worth of an individual.</td> </tr> <tr> <td colspan="2">game_startup_tip_37_demnoxrival</td> </tr> <tr> <td> </td> <td>Demacia and Noxus, the largest two factions on Runeterra, are ancient rivals.</td> </tr> <tr> <td colspan="2">game_startup_tip_38_piltbelief</td> </tr> <tr> <td> </td> <td>Piltover, the self-titled City of Progress, seeks to better the world with technology.</td> </tr> <tr> <td colspan="2">game_startup_tip_39_zuanbelief</td> </tr> <tr> <td> </td> <td>Zaun is a land of unchecked scientific experimentation.</td> </tr> <tr> <td colspan="2">game_startup_tip_40_banbelief</td> </tr> <tr> <td> </td> <td>In Bandle City, the yordles have built a merry utopia, hidden from the dangers around them.</td> </tr> <tr> <td colspan="2">game_startup_tip_41_ionbelief</td> </tr> <tr> <td> </td> <td>Ionia is an island continent, home to people who revere mysticism and spirituality.</td> </tr> <tr> <td colspan="2">game_startup_tip_42_bilgebelief</td> </tr> <tr> <td> </td> <td>Bilgewater provides harbor for those who seek profit and adventure without the yoke of law.</td> </tr> <tr> <td colspan="2">game_startup_tip_43_frelbelief</td> </tr> <tr> <td> </td> <td>The people of Freljord wage a constant war of survival on two fronts: against each other and the harshness of their environment.</td> </tr> <tr> <td colspan="2">game_startup_tip_44_zyrault</td> </tr> <tr> <td> </td> <td>Zyra�s ultimate, Stranglethorns, increases the attack speed of summoned plants in its radius by 50%.</td> </tr> <tr> <td colspan="2">game_startup_tip_45_smartpingalert</td> </tr> <tr> <td> </td> <td>Teams that use smart pings to alert other players to threats are more likely to win the game.</td> </tr> <tr> <td colspan="2">game_startup_tip_46_smartpingcom</td> </tr> <tr> <td> </td> <td>Smart pings are an effective way to communicate with your teammates and can help your team win the game.</td> </tr> <tr> <td colspan="2">game_startup_tip_47_givehonor</td> </tr> <tr> <td> </td> <td>You can reward players who are sportsmanlike and friendly by giving them Honor in the post-game screen.</td> </tr> <tr> <td colspan="2">game_startup_tip_48_crestsofhonor</td> </tr> <tr> <td> </td> <td>Crests are a reward from Honor that require consistent, sportsmanlike behavior, but can decay over time.</td> </tr> <tr> <td colspan="2">game_startup_tip_49_honorunlock</td> </tr> <tr> <td> </td> <td>By consistently earning Honor from a wide variety of players, you can unlock Crests of Honor that are displayed throughout the game.</td> </tr> <tr> <td colspan="2">game_startup_tip_50_santabaron</td> </tr> <tr> <td> </td> <td>The Santa Baron Summoner Icon was a special reward for sportsmanlike players in 2012.</td> </tr> <tr> <td colspan="2">game_startup_tip_51_sportsmanwin</td> </tr> <tr> <td> </td> <td>Highly sportsmanlike players tend to have more enjoyable games. They also have more wins�and more comebacks.</td> </tr> <tr> <td colspan="2">game_startup_tip_52_honorcrests</td> </tr> <tr> <td> </td> <td>Crests of Honor are a reward from the Honor Initiative that are unlocked by consistently receiving a variety of Honor.</td> </tr> <tr> <td colspan="2">game_startup_tip_53_tribunalvote</td> </tr> <tr> <td> </td> <td>The Tribunal is a system that reforms or removes toxic players. Make your voice heard today and vote in the Tribunal!</td> </tr> <tr> <td colspan="2">game_startup_tip_54_tribunalimproved</td> </tr> <tr> <td> </td> <td>The Tribunal is a system that has improved the behaviors of over 280,000 players in the past 12 months.</td> </tr> <tr> <td colspan="2">game_startup_tip_55_punishslurs</td> </tr> <tr> <td> </td> <td>The community overwhelmingly votes to punish homophobic or racial slurs in the Tribunal system.</td> </tr> <tr> <td colspan="2">game_startup_tip_56_levelupability</td> </tr> <tr> <td> </td> <td>You can assign hotkeys to quickly level up your abilities. (Ctrl + Q/W/E/R by default)</td> </tr> <tr> <td colspan="2">game_startup_tip_57_mutetab</td> </tr> <tr> <td> </td> <td>You can mute a player by using the TAB menu and clicking the speech bubble next to a player's name on the scoreboard.</td> </tr> <tr> <td colspan="2">game_startup_tip_58_wardambush</td> </tr> <tr> <td> </td> <td>Wards can prevent ambushes from enemy champions by granting vision of the map to your teammates.</td> </tr> <tr> <td colspan="2">game_startup_tip_59_lasthithold</td> </tr> <tr> <td> </td> <td>If you land the last hit that kills a minion or neutral monster in the jungle, you earn the gold for that kill.</td> </tr> <tr> <td colspan="2">game_startup_tip_60_destroytower</td> </tr> <tr> <td> </td> <td>Destroying enemy towers is a critical advantage for your team that provides more control of the map.</td> </tr> <tr> <td colspan="2">game_startup_tip_61_minimap</td> </tr> <tr> <td> </td> <td>The minimap in the corner of the screen provides vital information about the current state of the game.</td> </tr> <tr> <td colspan="2">game_startup_tip_62_renamerune</td> </tr> <tr> <td> </td> <td>You can rename Rune Pages by clicking on the title of the rune page.</td> </tr> <tr> <td colspan="2">game_startup_tip_63_alistarcombo</td> </tr> <tr> <td> </td> <td>Alistar can Pulverize while he is mid-Head Butt to do a fancy combo.</td> </tr> <tr> <td colspan="2">game_startup_tip_64_cooldownmax</td> </tr> <tr> <td> </td> <td>You can only get a maximum of 40% cool-down reduction.</td> </tr> <tr> <td colspan="2">game_startup_tip_65_wardexpire</td> </tr> <tr> <td> </td> <td>Wards only last for 3 minutes. You can click on them to view their remaining duration.</td> </tr> <tr> <td colspan="2">game_startup_tip_66_postgamefriends</td> </tr> <tr> <td> </td> <td>You can add players you enjoyed playing with to your friends list at the post-game screen.</td> </tr> </tbody> </table>

     

    <style type="text/css"></style>

    Published: 1 day, 1 hr Ago

  • 2 More teams to the Shootmania Infused Cup by Tt eSPORTS


    After yesterday another 2 teams joined the previous 4 from the Shootmania Team Infused qualifiers. We now have 6 of the 9 official teams that will be taking part in the main tournament which is sponsored by Tt eSPORTS.

    With 3 of the awesome Tt eSPORTS Shock Headsets and 3 x Tt eSPORTS Pyrrhus M for grabs the tournament is without a doubt going to have some high quality games from top tier teams.

    Published: 1 day, 1 hr Ago

  • Fnatic change one


    Visit ESEA News to read the full article!

    Published: 1 day, 1 hr Ago

  • Roster Changes in Fnatic CS Team


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    Published: 1 day, 2 hrs Ago

  • Fnatic With A Change


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    Published: 1 day, 3 hrs Ago

  • Das Curse Dota 2 Invitational hat seine Sieger


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    Published: 1 day, 4 hrs Ago

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    Published: 1 day, 5 hrs Ago

  • Weekly Conquest: SK Gaming und ROOT triumphieren erneut


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    (Die komplette News finden Sie auf unserer Website!)

    Published: 1 day, 8 hrs Ago

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    Published: 1 day, 16 hrs Ago

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    Published: 1 day, 20 hrs Ago

  • International: Eastern Qualifier


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    Published: 1 day, 20 hrs Ago

  • TI3 Quals: mouz Win!


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    Published: 1 day, 21 hrs Ago

  • CB ET EuroCup XXVII: Playoffs


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    Published: 1 day, 22 hrs Ago

  • Top HotS Terran Builds for Spring 2013


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    Published: 2 days, 1 hr Ago

  • /10/ Going To Dreamhack


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    Published: 2 days, 2 hrs Ago

  • RtCW Legacy Cup 1st matchweek stream!


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    Published: 2 days, 2 hrs Ago

  • fnatic FragOut: Groups


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    Published: 2 days, 2 hrs Ago

  • Maps and Rules for one.more Cup #3


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    Published: 2 days, 3 hrs Ago

  • Neunter Spieltag der 4PL Pro Liga - Die Top 4 bereits sicher?


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    Published: 2 days, 5 hrs Ago

  • IronStylus on Leona Skins, Diana Skin, Riot Pwyff on Nunu's Consume, A Lot More on Patch 3.8 Context, Even More on Xerath


    <script type="text/javascript">// <![CDATA[ function shownewred() { $('.redbbcode').removeClass('redbbcode').addClass('blizzbbcode'); $('#newsrounduplogo').attr("src",'http://media-titanium.cursecdn.com/attachments/48/190/logonewsroundup.jpg'); } function showoldred() { $('.blizzbbcode').removeClass('blizzbbcode').addClass('redbbcode'); $('#newsrounduplogo').attr("src",'http://media-titanium.cursecdn.com/attachments/thumbnails/43/582/630/630/newsroundup.jpg'); } // ]]></script>

    <table style="margin-top: -19px; margin-bottom: -20px; width: 593px; height: 22px;"> <tbody> <tr> <td style="padding: 0px; text-align: center;">[Dark]</td> <td style="padding: 0px; text-align: center;">[Light]</td> </tr> </tbody> </table>

     

    IronStylus on Leona Skins

    Originally Posted by Riot (View RedTracker Source)

    So, here's a thing. Yes, Sunbathing/beach bash Leona will most likely be a reality barring some major issue or slotting problem. That does sometimes happen. I never want to set certainty that could be subject to change.

    It's past the concept phase, having been fully fleshed out, and will move onto modeling. I reconcepted her after PAX for better readability and some other more thought-out touches. She'll probably move onto 3D very soon, then through the animation and particle pipeline. Depending on priority, this could be a few months, we'll see.

    One of the reasons it's been a while since she's had a skin is because we actually brought a couple skins of hers up to the modeling phase, and plugged them into the game, but then realized they either weren't cutting the quality/theme bar, or the skin had to be bumped because of saturation of similar themes. These skins might some day come to release, but I'm not certain of that at all.

    I don't want to really delve into what those skins were because at least one wasn't terribly strong in differentiation from her other skins. It might even only really equate to a model swap. I made a call to kill the skin and possibly focus on a legendary skin for her down the line that would be a much stronger theme than what I had produced. You actually have seen the beginning of that skin in one of the videos that was released about champion production. A picture had been circulated of an armored figure from the bust up that was very early on in iteration. That was a potential Leona skin, but again, in the end it wasnt very strong.

    This can happen. We actually had a mecha-cho'gath finished and animated but it was really lame. We scrapped it and decided to make him a Battlecast skin which was a MUCH stronger theme. While sometimes skins can be cool, and we feel they're neat ideas, until we get it plugged into the game we don't really know if the skin will work.

    Concept art can't solve all the problems up front. Concept, meaning "idea", is just that. Until our 3D brows get that thing walking round, only then can we know that it works 100%. So while it can be unfortunate that we have to kill content that we know some players will want, we want to make sure we're delivering the right thing at the right time, and these particular unreleased skins weren't hitting the bar. My hope is that we can revisit them and make them work! Who knows!

    Published: 2 days, 9 hrs Ago

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    Published: 2 days, 9 hrs Ago

  • Tweet to Fnatic and EIZO and Win a Limited Edition T-Shirt


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    Published: 2 days, 10 hrs Ago

  • *Update* Wer gesellt sich zu ESC und KILLERFISH e.V.?


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    Published: 2 days, 17 hrs Ago

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    (Die komplette News finden Sie auf unserer Website!)

    Published: 2 days, 17 hrs Ago

  • Dragon Signed By Clarity


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    Published: 2 days, 22 hrs Ago

  • DreamTeam Competition for FFO2


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  • [Updated] [PBE] Aatrox, the Darkin Blade Preview and Abilities, and more!


    <style type="text/css"></style>

    PBE Patch for 5/17

    FULL STORY: So a air client only patch hit the PBE. 5 mins after, another air client patch removed all the changes. 10 mins after that a third air client hit with no changes. 20 mins after that point. LIVE SERVERS got the air client that was on the PBE

    What does this mean: TBH (This is only a guess) it looks like we got a patch we should not have seen. From the Riot posts (which you can read below) it looks like some of these changes are meant for patch 3.8 while others not listed might be going in 3.9 KEEP THIS IN MIND, THIS MEANS THESE NUMBERS ARE NOT FOR OUR EYES YET. Riot is most likely still messing with these on their end.

    ANOTHER UPDATE 9:44 PM EST - A fourth air client has hit
    ANOTHER UPDATE 10:23 PM EST - A fifth air client has hit


    Aatrox the Darkin Blade

    Release Skin Name: Justicar Aatrox

     


    Damage: 55 (+ 3.2 ) 
    Health: 395 (+ 85 ) 
    Mana: 75 (+ 45 ) [Rog Note: He does not use mana, this is just whats in the air client]
    Movement Speed: 345
    Armor: 14 (+ 3.8 ) 
    Magic Resist: 30 (+ 1.25 ) 
    Health Per 5 Sec: 5.75 (+ 0.5 )
    Mana Per 5 Sec: 0 (+ 0 )
    Range: 150 
    Defense Rating: 4 
    Magic Rating: 3 
    Difficulty Rating: 6 
    Attack Rating: 8 

    Tags: carry,melee 

    Tips: *Avoid engaging in a fight with low health unless your Blood Well is full so that you regain enough health to continue fighting.*Building Life Steal can be very potent on Aatrox to help compensate for his health costs.*Massacre is great at turning the tide of a battle, make sure to use it at the right moment to maximize the benefits from it. 
    Opponent Tips: *When Aatrox takes fatal damage he is healed for the amount currently in his resource bar, landing a fatal blow on him while the resource bar is low will result in him reviving with a lower amount of health.*When Aatrox casts Dark Flight towards your location, avoid being knocked up by moving away from the center of impact.*Aatrox is auto attack reliant for most of his damage and survivability, reducing his attack speed by purchasing Randuins Omen or Frozen Heart can help reduce both of those components greatly.

    <table border="1"> <tbody> <tr> <td style="width: 200px;">[Passive] - Blood Well

    </td> <td>Aatrox - [Passive] - Blood Well 
    When using an ability that costs Health, Aatrox stores the self-inflicted damage into the Blood Well. Upon taking fatal damage Aatrox extracts the blood from the well and recovers it as health over a brief duration.</td> </tr> <tr> <td style="width: 200px;">[Q] - Dark Flight

    </td> <td>Aatrox - [Q] - Dark Flight 
    Aatrox takes flight and slams down at a targeted location, dealing 70/115/160/205/250 (+) physical damage to all nearby enemies and knocking up targets at the center of impact for 1/1/1/1/1 second. 

    Cost: 0/10/10/10/10 % of Current Health () 

    Range: 650 

    Cooldown: 16/15/14/13/12</td> </tr> <tr> <td style="width: 200px;">

    [W] - Blood Thirst / Blood Price

    </td> <td>Aatrox - [W] - Blood Thirst / Blood Price 
    Activate to switch between Blood Thirst and Blood Price.

    Blood Thirst: Every third attack, Aatrox restores 20/25/30/35/40 (+) Health, increased by 200/200/200/200/200% when below half Health.

    Blood Price: Every third attack, Aatrox deals 60/95/130/165/200 (+) bonus physical damage and loses Health. 

    Cost: 

    Range: 0 

    Cooldown: 1/1/1/1/1</td> </tr> <tr> <td style="width: 200px;">

    [E] - Blades of Torment

    </td> <td>Aatrox - [E] - Blades of Torment 
    Aatrox unleashes and sends forward the power of his blade, dealing 75/120/165/210/255 (+0.6) Magic Damage to all enemies hit and slowing them by 40/40/40/40/40% for 1.75/2/2.25/2.5/2.75 seconds. 

    Cost: 5/5/5/5/5 % of Current Health () 

    Range: 900 

    Cooldown: 12/11/10/9/8</td> </tr> <tr> <td style="width: 200px;">

     [R] - Massacre

    </td> <td>Aatrox - [R] - Massacre 
    On activation Aatrox draws in the blood of his foes, dealing magic damage to all enemy champions around him equal to 15/15/15% + 0.01% of their current Health.

    For the next 12/12/12 seconds, Aatrox's Maximum Health increases by 100/175/250 + 50/65/80 per champion hit, Attack Speed increases by 25/35/45% + 10/10/10% per champion hit, and he gains 175 Attack Range. 

    Cost: 

    Range: 0 

    Cooldown: 120/100/80</td> </tr> </tbody> </table>

     Recommended Items

    Recommended Items: We have them, however they are not formatted!
    Update: jayjinde on reddit has formatted them for us. Make sure to give him thanks for his time!

    • Starting Items: Doran's Blade
    • Essential Items: Blade of the Ruined King, Ninja Tabi, Maw of Malmortius
    • Offensive Items: The Bloodthirster, Zephyr, Ravenous Hydra
    • Defensive Items: Randuin's Omen, Warmog's Armor, Spirit Visage
    • Consumables: Health Pot, Sight Ward, Red Elixir
    <table class="diff-table" border="1"> <tbody> <tr class="inserted"> <td class="key">AatroxAatrox</td> </tr> <tr> <td class="new-value" style="vertical-align: top;"> Aatrox

    Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.

    The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.

    Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.
    Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.

    Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.

    Some fight for honor, some fight for glory. It matters only that you fight.
    Aatrox</td> </tr> </tbody> </table>

     


    5/17/2013 Context Post - PBE for Patch 3.08

    Originally Posted by Riot (View RedTracker Source)

    Hey Summoners,

    As you know, we use the PBE servers as a testing ground for a lot of our experimental changes, but we’ve run into situations where sometimes a change requires a bit more nuance to understand. As a result, we’ll be driving these PBE context posts when we can offer some more context.

    Also note that these changes are tentative, like anything else on the PBE, so they are all very subject to change.

    Kha'Zix
    • Taste Their Fear
      • Isolation bonus redesigned as "increases damage by 45%".
      • Evolution adds 8% Missing Health damage. (Which can also be increased by isolation.)
    • Void Spikes
      • Now slows targets hit for 2 seconds.
      • Mana cost reduced
      • Evolution no longer consumes passive to apply effects. Instead triples shot.

    Ultimately we just wanted to increase your viable choices when picking evolutions. Kha’Zix was getting huge damage, high poke, and great utility from evolving Void Spikes. Now Void Spikes gets a slow as part of the base skill, so W is a reasonable one-point wonder. Evolving and maxing it first also works though, just not so well that it dominates the other skills. Taste Their Fear’s evolution was previously reliant on having targets isolated. Now it works whether they are isolated or not, but does more damage against isolated targets, making it a more reliable choice.

    Lissandra
    • Ring of Frost
      • Cooldown reduced
      • Damage reduced
    • Frozen Tomb
      • Slow increases per level
      • Damage reduced at later levels
    For a control mage with a kit she has, Lissandra was throwing out a lot of front-loaded damage in team fights. The intention of these changes was to lower her damage, but to also increase her crowd control abilities. These were made to better highlight her core strengths as a strong DPS mage with high in-fight control.

    Jungle
    • Wolves
      • Initial spawn time increased to 1:55 from 1:45
      • Respawn time reduced to 50 seconds from 60
    • Wraiths
      • Initial spawn time increased to 1:55 from 1:45
    • Golems
      • Initial spawn time increased to 1:55 from 1:45
      • Respawn time reduced to 50 seconds from 60
    • Ancient Golem
      • Base Experience granted increased to 275 from 220
      • Now plays a particle effect to show who the buff transferred to
    • Lizard Elder
      • Base Experience granted increased to 275 from 220
      • Now plays a particle effect to show who the buff transferred to

    We’ve increased the initial spawn times of jungle creeps to get rid of the frustrating experience advantage players could get by killing certain jungle monsters before laning phase begins. This was a much requested change from a lot of pro teams around the world, as the only real counter was to switch lanes or to try to prevent it altogether. The other changes are to reassure junglers since they’ll feel like they’ve “lost” a full camp clear since they won’t be able to start wolves or wraiths before heading to their buffs. So Elder Lizard and Ancient Golem will give more EXP, and jungle camps will spawn a little faster. Faster spawns will also help some champions who have exceptionally high clear times and want to just stay in the jungle.

    Items
    • Madred's Razors
      • UNIQUE Passive - Maim
      • Now deals bonus damage to monsters with every basic attack
    • Wriggle's Lantern
      • UNIQUE Passive - Maim
      • Now deals bonus damage to monsters with every basic attack
      • Attack Damage increased
      • Life Steal increased
      • Combine cost increased
    These changes are currently tentative. We just want to increase consistency on Madred’s and Wriggles in order to let players plan their jungle routes better with these items. There were a lot of odd cases where junglers would accidentally steal a buff from their teammate due to a random proc, or a jungler would fall behind because they weren’t getting enough procs. Overall we had to lower the damage output in comparison to the old Madred’s and Wriggle’s (if you simply average out the old Madred’s and Wriggle’s damage by four) because of the consistency involved and the fact that it never deals “overkill” damage, where it would proc on a small creep (or on a near-dead jungle unit), thereby wasting its damage.
    • Wit's End
      • New Recipe: Recurve Bow + Null Magic Mantle + Dagger + 600 gold = 2300 gold
      • Attack Speed increased slightly
      • Revised Passive - Your attacks steal Magic Resist from the target, stacks up to 5 times
    • Nashor's Tooth
      • Combine Cost increased
      • Ability Power reduced slightly
      • Additional Passive - Your attacks deal 15 + 15% of your Ability Power bonus magic damage on hit
    • Malady
      • Removed from the game
    We've moved Malady's passives to the two other Attack Speed items to further solidify Nashor's Tooth's niche role as an Ability Power focused auto-attacker item, while moving the magic shred onto Wit's End to better synergize with magic damage based fighters (even for those that don’t deal magic damage, Sunfire Cape synergizes quite well with Wit’s End). Malady has been removed as it has simply been a poor fit in the current space that it was in.

    One thing some of you may notice is absent are the Shyvana buffs i'd talked about a few weeks ago.

    The buffs make sense, and we're going to do them. Just not for this patch. The reason being that along with the change to Wriggle's Lantern proc'ing on every attack, Wits end reducing Magic Resistance, and lowered respawns for jungle camps - we couldn't accurately assess Shyvana's balance.

    As with all of our balance changes, there is always a rippling effect. Items being buffed or nerfed can mean more success or failure with champions who buy them. Taric's nerfs saw a universal increase in performance across every support. In the same vein, each of the above changes are also buffs to Shyvana and until we can judge the effect of the item/jungle changes would have on her power level, i don't want to pull the trigger on the changes just yet. Statikk and i are looking to have Shyvana Balance changes with Patch 3.9 pending iteration after 3.8 goes live.

     


    [3.8] Improvements to the PVP.net experience on smaller resolutions

    Originally Posted by Riot (View RedTracker Source)

    Summoners,
    As part of the 3.8 patch, we've introduced some code in PVP.net that will automatically scale itself down to 1150x720 or 1024x640, whichever is most appropriate. The most common desktop resolutions that will see their experience impacted are:

    • 1366x768
    • 1280x768
    • 1280x700
    • 1182x864

    Prior to 3.8, the client defaulted to a specific, unchanging window size; for those of you with widescreen laptops running 1366x768 or smaller footprint monitors like 1280x720, this has meant having key functionality hidden behind the Windows task bar. No more!

    This change represents a shift in the player experience and we felt it was important to reach out to those of you affected to see how you feel about it, and better understand what else we can do to improve the PVP.net experience on the above-named resolutions. Please spend some time poking around on PBE once 3.8 has arrived and feel free to share your thoughts on other ways we can improve the smaller-resolution League experience.


    Riot on Vi's Change this PBE Patch

    Originally Posted by Riot (View RedTracker Source)

    The change currently on PBE is obviously still in testing. However I need to jump in here to clarify that even with this change Vi's ultimate is still unstoppable it simply doesn't discard the CC, however she will feel the effects of the CC when the charge ends. Knockbacks and Knockups however since they are displacing the charging champion's movement are completely ignored to allow the Ultimate to complete.

    What does this mean in game? 
    If Vi uses her ultimate on Lux who lands a light binding while charging. Vi will finish the charge and smash Lux into the ground. Then, Vi will be rooted for the remainder of the duration of the binding. 

    The other ultimates with similar mechanics such as Malphite also have this change, however totally blocking CC effects was not directly referenced in tooltips outside of Vi's before which is why you are only seeing a change in hers. 

    Champions effected by this change iirc are Malphite, Hecarim, J4, Nocturne, and Vi. The goal here is to add a little bit more counterplay to these abilities while still keeping them "unstoppable". We want these abilities to be uninterruptable and they will, however we also don't feel that them completely nullifying other champions crowd control effects and cooldowns even after the charge is compete is fair. We felt this was a nice and logical compromise, but we'll see how testing goes. 

    I'll work on the tooltip wording to try and make this a bit more clear. I don't feel this will ultimately be a bit power hit but if we feel it is - or becomes one we'll adjust the individual champions effected as needed.


    Riot on the Lissandra Changes

    Originally Posted by Riot (View RedTracker Source)

    Our goal with the Lissandra changes currently in testing was to shift Lissandra's power a little bit more towards utility (lower W CD, stronger slow at higher levels on ult) and away from burst (base damage at higher ranks on W and ult). These changes aren't intended to be a nerf and shouldn't impact her laning phase much at all, bar the lower W CD. We suspect they may actually may be a slight buff, though it's that realignment of power towards desired strengths that's the key thing here.

    In terms of overall performance Lissandra's also still pretty new so we're still assessing her overall state as well, particularly given some people started playing her in her first week, others when she dropped to 6300 IP and yet more of course during her current free week. This means quite a wide range of experience on her from individual players, resulting in a fair bit of variation in performance still.


    Riot on Annie Changes

    Originally Posted by Riot (View RedTracker Source)

    Please realize that the PBE changes are datamined from just the tooltips.

    The tooltip for the stats just got moved to the spell level up tooltip. There is also another siginificant buff we are testing that the datamining missed.

    Abilities

    Super important - Everything below is from the air client, which has now been removed (5 mins after being uploaded) by a second, third, and fourth air client patch. Read up top for a quess on why. These abilities look to have been released too early.

    Annie

    • [R] - Summon: Tibbers - Now lasts for 60 seconds (up from 45)
    • [R] - Summon: Tibbers - No longer lists "and his Health,Armor,Magic Resist,and Attack Damage increase with rank. (Can not confirm if this is just a tooltip change, or a real change)
    • [R] - Summon: Tibbers - Now costs 100 mana (changed from 125/175/225 Mana)

     Shyvana

    • [Q] - Twin Bite - Basic attacks now reduce the cooldown by .5 seconds
    • [W] - Burnout - Basic attacks extend the duration of Burnout by 1 second to a maximum of 4 seconds.
    • [E] - Flame Breath - Now deals 80/110/140/170/200 (down from 80/125/170/215/260)
    • [E] - Flame Breath - Now hits all enemies it passes through
    • [E] - Flame Breath No longer burns for a % of armor for 4 seconds, instead applies a debuff for 5 seconds "Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit."
    • [R] - Dragon's Descent -  No longer has "reinforces her scales,increasing her Armor and Magic Resist by 10/15/20.Defensive bonuses are doubled in Dragon Form."
    • [R] - Dragon's Descent -  Now has "generates 1 fury every 1.5 seconds.Basic Attacks generate 2/3/4 fury."
    • Passive - No idea what this is until we get a game client. Looks like riot is still working on her

    Nautilus

    • [W] - Titan's Wrath - DoT now does 40/55/70/85/100 (changed from 30/55/80/105/130)

     Sejuani

    • [E] - Permafrost - Slow now lasts for 1.5/1.75/2/2.25/2.5 seconds. (changed from 2/2.25/2.5/2.75/3 seconds.)
    • [R] - Glacial Prison - Now stuns for 1.25/1.5/1.75 (Down from 1.5/1.75/2)
    • [R] - Glacial Prison - Now slows for 1.25/1.5/1.75 seconds (Down from 1.5/1.75/2)

    Hecarim

    • [Passive] - Warpath - "Can move through units" was removed from the passive text
    • [R] - Onslaught of Shadows - Now does 150/250/350 (up from 100/200/300)
    • [R] - Onslaught of Shadows - Ratio is now 100% (up from 40%)
    • [R] - Onslaught of Shadows - No longer lists "dealing an additional 50/125/200 (+)magic damage and"

     Kha'Zix

    • [Q] - Taste Their Fear - Now increases isolated damage by 45% instead of saying increased to 100/145/190/235/280
    • [Q] - Taste Their Fear - Now does 8% of missing health (down from 12%) now states that it can be increased by isolation
    • [W] - Void Spike - Now slows enemies by 20% for 2 seconds
    • [W] - Void Spike - Evolved version no longer has "Consumes Unseen Threat to slow and damage all enemies struck."
    • [W] - Void Spike - now costs 55/60/65/70/75 Mana (down from 60/70/80/90/100 Mana)
    • [R] - Void Assault - can now be cast again within 12 seconds (up from 10)
    • [R] - Void Assault - Evolved version can now be cast 4 times ( up from 3) however no longer has 40% reduced damage while in stealth.

    Lissandra

    • [W] - Ring of Frost - now deals 65/100/135/170/205 (down from 70/110/150/190/230)
    • [W] - Ring of Frost - Now costs 55 mana (down from 70)
    • [W] - Ring of Frost - Now has a cooldown of 16/14/12/10/8 (Changed from 18/16/14/12/10)
    • [R] - Frozen Tomb - Now deals 150/275/400 (Down from 150/300/450)
    • [R] - Frozen Tomb - Now slows by 20% / 30% / 40% (up from always 20%)

      Vi

    • [R] - Assault and Battery - Tooltip now says immune to Knowckups and Knockbacks instead of "Crowd Control"

    Karma

    •  [W] - Focused Resolve [Mantra'ed] instead of healing for 25% of missing health over the duration, is now instantly healed for 20% and then another 20% if the chain is not broken

    Brand

    • [Passive] - Blaze - Now deals 8% over 4 seconds instead of 2% per second for 4 seconds

    Akali

    • [Passive] - Twin Disciplines - Basic attacks now always do an additional 6% BMD increasing by 1% for every 6 AP (No longer "upon obtaining 20 AP)
    • [Passive] - Twin Disciplines - No longer has "upon obtaining 10 Bonus Attack, Now gains 6% spell vamp (down from 8)
    • [W] - Twilight Shroud - Cost is now always 60 (changes from 80/75/70/65/60)
    • [W] - Twilight Shroud - Cooldown is now 20/19/18/17/16 (instead of always 20)

    Diff Tables

    <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v67)</th><th class="new-value">New (Air Client v68)</th></tr> <tr class="modified"> <td class="key" colspan="2">Annie - [R] - Summon: Tibbers</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Annie - [R] - Summon: Tibbers
    Tibbers appears in a burst of flame dealing 200/325/450 (+0.7)magic damage to enemies in the target area.

    Tibbers
    chases down enemies and deals 35/35/35 (+)magic damage each second to nearby foes.He lasts for 45 seconds and his Health,Armor,Magic Resist,and Attack Damage increase with rank.

    Tibbers
    can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.

    Cost:
    125/175/225 Mana

    Range:
    0

    Cooldown:
    120/120/120</td> <td class="new-value" style="vertical-align: top;">Annie - [R] - Summon: Tibbers
    Tibbers appears in a burst of flame dealing 200/325/450 (+0.7)magic damage to enemies in the target area.

    For
    the next 60/60/60 seconds,Tibbers chases down enemies and deals 35/35/35 (+)magic damage each second to nearby foes.

    Tibbers
    can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    120/120/120</td> </tr> <tr class="modified"> <td class="key" colspan="2">Shyvana - [Q] - Twin Bite</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Shyvana - [Q] - Twin Bite
    Shyvana strikes twice on her next attack,dealing (+)physical damage on the second attack.The bonus damage is equal to 80/85/90/95/100% of Shyvana's Attack Damage.

    Dragon
    Form: Twin Bite cleaves all units in front Shyvana.

    Cost:


    Range:
    0

    Cooldown:
    10/9/8/7/6</td> <td class="new-value" style="vertical-align: top;">Shyvana - [Q] - Twin Bite
    Shyvana strikes twice on her next attack,dealing (+)physical damage on the second attack.The bonus damage is equal to 80/85/90/95/100% of Shyvana's Attack Damage.Basic attacks reduce the cooldown of Twin Bite by .5 seconds.

    Dragon
    Form: Twin Bite cleaves all units in front Shyvana.

    Cost:


    Range:
    0

    Cooldown:
    10/9/8/7/6</td> </tr> <tr class="modified"> <td class="key" colspan="2">Shyvana - [W] - Burnout</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Shyvana - [W] - Burnout
    Shyvana deals 25/40/55/70/85 (+)magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds.Shyvana's Movement Speed bonus is reduced over time.

    Dragon
    Form: Burnout scorches the earth,continuing to damage enemies that stand on it.

    Cost:


    Range:
    0

    Cooldown:
    12/12/12/12/12</td> <td class="new-value" style="vertical-align: top;">Shyvana - [W] - Burnout
    Shyvana deals 25/40/55/70/85 (+)magic damage per second to nearby enemies and moves 30/35/40/45/50% faster for 3 seconds.Shyvana's Movement Speed bonus is reduced over time.Basic attacks extend the duration of Burnout by 1 second to a maximum of 4 seconds.

    Dragon
    Form: Burnout scorches the earth,continuing to damage enemies that stand on it.

    Cost:


    Range:
    0

    Cooldown:
    12/12/12/12/12</td> </tr> <tr class="modified"> <td class="key" colspan="2">Shyvana - [E] - Flame Breath</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6)magic damage and burns 15/15/15/15/15% of their Armor for 4 seconds.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8</td> <td class="new-value" style="vertical-align: top;">Shyvana - [E] - Flame Breath
    Shyvana unleashes a fireball that deals 80/110/140/170/200 (+0.6)magic damage to all enemies it passes through,debuffing them for 5 seconds.Basic attacks to debuffed targets deal 25% of Flame Breath's damage on-hit.

    Dragon
    Form: Flame Breath engulfs all units in a cone in front of her.

    Cost:


    Range:
    925

    Cooldown:
    12/11/10/9/8</td> </tr> <tr class="modified"> <td class="key" colspan="2">Shyvana - [R] - Dragon's Descent</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana reinforces her scales,increasing her Armor and Magic Resist by 10/15/20.Defensive bonuses are doubled in Dragon Form.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0</td> <td class="new-value" style="vertical-align: top;">Shyvana - [R] - Dragon's Descent
    Active: Shyvana transforms into a dragon and takes flight to a target location.Enemies along her path take 200/300/400 (+0.7)magic damage and are knocked toward her target location.

    Passive:
    Shyvana generates 1 fury every 1.5 seconds.Basic Attacks generate 2/3/4 fury.

    Cost:


    Range:
    1000

    Cooldown:
    0/0/0</td> </tr> <tr class="modified"> <td class="key" colspan="2">Nautilus - [W] - Titan's Wrath</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Nautilus - [W] - Titan's Wrath
    Nautilus surrounds himself with dark energies,shielding him from the next 100/150/200/250/300 plus 10% of his bonus health (+)damage for up to 10/10/10/10/10 seconds.

    While
    the shield persists,Nautilus' basic attacks apply a damage over time effect to all units around his target.The effect deals 30/55/80/105/130 (+0.4)magic damage over 2 seconds.

    Cost:
    80/80/80/80/80 Mana

    Range:
    350

    Cooldown:
    22/21/20/19/18</td> <td class="new-value" style="vertical-align: top;">Nautilus - [W] - Titan's Wrath
    Nautilus surrounds himself with dark energies,shielding him from the next 100/150/200/250/300 plus 10% of his bonus health (+)damage for up to 10/10/10/10/10 seconds.

    While
    the shield persists,Nautilus' basic attacks apply a damage over time effect to all units around his target.The effect deals 40/55/70/85/100 (+0.4)magic damage over 2 seconds.

    Cost:
    80/80/80/80/80 Mana

    Range:
    350

    Cooldown:
    22/21/20/19/18</td> </tr> <tr class="modified"> <td class="key" colspan="2">Sejuani - [E] - Permafrost</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Sejuani - [E] - Permafrost
    Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds.

    Active:
    All nearby enemies with Frost take 60/110/160/210/260 (+0.5)magic damage and are slowed by 50/55/60/65/70% for 2/2.25/2.5/2.75/3 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    11/11/11/11/11</td> <td class="new-value" style="vertical-align: top;">Sejuani - [E] - Permafrost
    Passive: Abilities and basic attacks apply Frost to enemies for 4 seconds.

    Active:
    All nearby enemies with Frost take 60/110/160/210/260 (+0.5)magic damage and are slowed by 50/55/60/65/70% for 1.5/1.75/2/2.25/2.5 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    11/11/11/11/11</td> </tr> <tr class="modified"> <td class="key" colspan="2">Sejuani - [R] - Glacial Prison</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Sejuani - [R] - Glacial Prison
    Throws a frost-forged bola in a line.If the bola hits an enemy champion,it shatters,stunning the target and nearby enemies for 1.5/1.75/2 seconds.If the bola reaches its maximum range it shatters and slows enemies by 90/90/90% for 1.5/1.75/2 seconds instead.

    All
    enemies in the shatter area take 150/250/350 (+0.8)magic damage.

    Cost:
    100/100/100 Mana

    Range:
    1175

    Cooldown:
    130/115/100</td> <td class="new-value" style="vertical-align: top;">Sejuani - [R] - Glacial Prison
    Sejuani throws her True Ice bola in a line.If the bola hits an enemy champion,it shatters,stunning the target and nearby enemies for 1.25/1.5/1.75 seconds.If the bola reaches its maximum range,it shatters and slows enemies by 90/90/90% for 1.25/1.5/1.75 seconds instead.

    All
    enemies in the shatter area take 150/250/350 (+0.8)magic damage.

    Cost:
    100/100/100 Mana

    Range:
    1175

    Cooldown:
    130/115/100</td> </tr> <tr class="modified"> <td class="key" colspan="2">Hecarim - [Passive] - Warpath</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Hecarim - [Passive] - Warpath
    Hecarim can move through units and gains attack damage equal to a percentage of his bonus movement speed.</td> <td class="new-value" style="vertical-align: top;">Hecarim - [Passive] - Warpath
    Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Hecarim - [E] - Devastating Charge</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Hecarim - [E] - Devastating Charge
    Hecarim gains increasing movement speed for 4/4/4/4/4 seconds.His next attack knocks the target back dealing 40/75/110/145/180 (+)to 80/150/220/290/360 (+)physical damage based on how far Hecarim has traveled during Devastating Charge.

    Cost:
    60/60/60/60/60 Mana

    Range:
    0

    Cooldown:
    24/22/20/18/16</td> <td class="new-value" style="vertical-align: top;">Hecarim - [E] - Devastating Charge
    Hecarim gains increasing Movement Speed for 4/4/4/4/4 seconds.His next attack knocks the target back dealing 40/75/110/145/180 (+)to 80/150/220/290/360 (+)physical damage based on how far Hecarim has traveled during Devastating Charge.

    Cost:
    60/60/60/60/60 Mana

    Range:
    0

    Cooldown:
    24/22/20/18/16</td> </tr> <tr class="modified"> <td class="key" colspan="2">Hecarim - [R] - Onslaught of Shadows</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Hecarim - [R] - Onslaught of Shadows
    Hecarim summons spectral riders and charges forward,dealing 100/200/300 (+0.4)magic damage to anyone they strike.

    Hecarim
    releases a shockwave when he finishes his charge dealing an additional 50/125/200 (+)magic damage and causing nearby enemies to flee from Hecarim for 1/1/1 seconds.

    Hecarim
    himself will only move to the targeted location.The riders will always move the full distance.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    140/120/100</td> <td class="new-value" style="vertical-align: top;">Hecarim - [R] - Onslaught of Shadows
    Hecarim summons spectral riders and charges forward,dealing 150/250/350 (+1)magic damage to anyone they strike.

    Hecarim
    releases a shockwave when he finishes his charge causing nearby enemies to flee from Hecarim for 1/1/1 second.

    Hecarim
    himself will only move to the targeted location.The riders will always move the full distance.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    140/120/100</td> </tr> <tr class="modified"> <td class="key" colspan="2">Kha'Zix - [Q] - Taste Their Fear</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the amount is increased to 100/145/190/235/280 (+).

    Evolved
    Enlarged Claws: Increases damage to isolated enemies by 12/12/12/12/12% of their missing health (max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5</td> <td class="new-value" style="vertical-align: top;">Kha'Zix - [Q] - Taste Their Fear
    Passive: Marks enemies who are isolated from nearby allies.

    Active:
    Deals 70/100/130/160/190 (+)physical damage.If the target is isolated,the damage is increased by 45/45/45/45/45%.

    Evolved
    Enlarged Claws: Taste Their Fear deals bonus physical damage equal to 8/8/8/8/8% of the target's missing Health,which can also be increased by isolation (max 200/200/200/200/200 vs.monsters).Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50/50/50/50/50.

    Cost:
    25/25/25/25/25 Mana

    Range:
    0

    Cooldown:
    3.5/3.5/3.5/3.5/3.5</td> </tr> <tr class="modified"> <td class="key" colspan="2">Kha'Zix - [W] - Void Spike</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Kha'Zix - [W] - Void Spike
    Fires exploding spikes,dealing 75/115/155/195/235 (+)physical damage to all nearby enemies.Heals Kha'Zix for 40/70/100/130/160 (+)if he is within the explosion radius.

    Evolved
    Spike Racks: Void Spike fires three spikes in a cone.Consumes Unseen Threat to slow and damage all enemies struck.

    Cost:
    60/70/80/90/100 Mana

    Range:
    1000

    Cooldown:
    8/8/8/8/8</td> <td class="new-value" style="vertical-align: top;">Kha'Zix - [W] - Void Spike
    Fires exploding spikes,dealing 75/115/155/195/235 (+)physical damage to all nearby enemies and slow them for 20/20/20/20/20% for 2/2/2/2/2 seconds.Heals Kha'Zix for 40/70/100/130/160 (+)if he is within the explosion radius.

    Evolved
    Spike Racks: Void Spike fires three spikes in a cone.

    Cost:
    55/60/65/70/75 Mana

    Range:
    1000

    Cooldown:
    8/8/8/8/8</td> </tr> <tr class="modified"> <td class="key" colspan="2">Kha'Zix - [R] - Void Assault</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 10/10/10 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast three times.Kha'Zix takes 40/40/40% reduced damage while in stealth.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80</td> <td class="new-value" style="vertical-align: top;">Kha'Zix - [R] - Void Assault
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active:
    Stealths for 1/1/1 second.Activates Unseen Threat and increases Kha'Zix's Movement Speed by 40/40/40%.Void Assault can be cast a second time within 12/12/12 seconds.

    Evolved
    Active Camouflage: Void Assault can be cast four times.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    100/90/80</td> </tr> <tr class="modified"> <td class="key" colspan="2">Lissandra - [W] - Ring of Frost</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Lissandra - [W] - Ring of Frost
    Deals 70/110/150/190/230 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    70/70/70/70/70 Mana

    Range:
    0

    Cooldown:
    18/16/14/12/10</td> <td class="new-value" style="vertical-align: top;">Lissandra - [W] - Ring of Frost
    Deals 65/100/135/170/205 (+0.6)magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.

    Cost:
    55/55/55/55/55 Mana

    Range:
    0

    Cooldown:
    16/14/12/10/8</td> </tr> <tr class="modified"> <td class="key" colspan="2">Lissandra - [R] - Frozen Tomb</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/300/450 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/20/20%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80</td> <td class="new-value" style="vertical-align: top;">Lissandra - [R] - Frozen Tomb
    On Enemy Cast: Freezes target champion solid,stunning it for 1.5/1.5/1.5 seconds.

    On
    Self Cast: Lissandra encases herself in dark ice for 1.5/1.5/1.5 seconds,becoming untargetable and invulnerable but unable to take any actions.

    Dark
    ice then emanates from the target dealing 150/275/400 (+0.7)magic damage to enemies.The ice lasts for 3/3/3 seconds and slows enemy Movement Speed by 20/30/40%.

    Cost:
    100/100/100 Mana

    Range:
    0

    Cooldown:
    130/105/80</td> </tr> <tr class="modified"> <td class="key" colspan="2">Warwick - [R] - Infinite Duress</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Warwick - [R] - Infinite Duress
    Warwick lunges in front of an enemy champion and supresses them for 1.8/1.8/1.8 seconds.During this time,Warwick attacks his victim 5/5/5 times,dealing a total of 250/335/420 (+)magic damage (triggers on-hit effects 5/5/5 times).

    Warwick
    gains 30/30/30% Life Steal for the duration.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    90/80/70</td> <td class="new-value" style="vertical-align: top;">Warwick - [R] - Infinite Duress
    Warwick lunges in front of an enemy champion and suppresses them for 1.8/1.8/1.8 seconds.During this time,Warwick attacks his victim 5/5/5 times,dealing a total of 250/335/420 (+)magic damage (triggers on-hit effects 5/5/5 times).

    Warwick
    gains 30/30/30% Life Steal for the duration.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    90/80/70</td> </tr> <tr class="modified"> <td class="key" colspan="2">Vi - [R] - Assault and Battery</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Vi - [R] - Assault and Battery
    Targets an enemy champion and chases it down,knocking it up for 1.25 seconds,dealing 200/325/450 (+)physical damage.

    While
    charging Vi is immune to crowd control and will knock aside enemies in the way,dealing 75% damage to them.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    130/105/80</td> <td class="new-value" style="vertical-align: top;">Vi - [R] - Assault and Battery
    Targets an enemy champion and chases it down,knocking it up for 1.25 seconds,dealing 200/325/450 (+)physical damage.

    While
    charging Vi is immune to Knockups and Knockbacks and will knock aside enemies in the way,dealing 75% damage to them.

    Cost:
    100/125/150 Mana

    Range:
    0

    Cooldown:
    130/105/80</td> </tr> <tr class="modified"> <td class="key" colspan="2">Karma - [W] - Focused Resolve</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Karma - [W] - Focused Resolve
    Links Karma to target enemy champion,revealing them,and dealing 60/110/160/210/260/ (+0.6)magic damage over 2 seconds,rooting them in place for 1/1.25/1.5/1.75/2/ seconds if the link is not broken.

    Mantra
    Bonus - Renewal: Focused Resolve deals (+0.6)bonus magic damage and heals Karma over the duration for 25% (+%)of her missing Health.

    Cost:
    70/75/80/85/90/0 Mana

    Range:
    0

    Cooldown:
    16/15/14/13/12/13.5</td> <td class="new-value" style="vertical-align: top;">Karma - [W] - Focused Resolve
    Links Karma to target enemy champion,revealing them,and dealing 60/110/160/210/260/ (+0.6)magic damage over 2 seconds,rooting them in place for 1/1.25/1.5/1.75/2/ seconds if the link is not broken.

    Mantra
    Bonus - Renewal: Focused Resolve deals (+0.6)bonus magic damage over the duration and heals Karma instantly for 20% (+%)of her Missing Health.If the leash is not broken,she is healed for another 20% (+%).

    Cost:
    70/75/80/85/90/0 Mana

    Range:
    0

    Cooldown:
    16/15/14/13/12/13.5</td> </tr> <tr class="modified"> <td class="key" colspan="2">Karma - [R] - Mantra</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Karma - [R] - Mantra
    Karma empowers her next ability within 8 seconds for an additional effect.

    Soulflare:
    Deals bonus magic damage and leaves behind a circle of flame,heavily slowing enemies and dealing damage after a brief delay.

    Renewal:
    The link deals bonus magic damage to her target,healing Karma for 25% of her missing Health while the two are linked.

    Defiance:
    Allied champions around Karma's target become shielded and gain Movement Speed; Enemy units around her target are dealt magic damage.

    Cost:


    Range:
    0

    Cooldown:
    45</td> <td class="new-value" style="vertical-align: top;">Karma - [R] - Mantra
    Karma empowers her next ability within 8 seconds for an additional effect.

    Soulflare:
    Deals bonus magic damage and leaves behind a circle of flame,heavily slowing enemies and dealing damage after a brief delay.

    Renewal:
    The link deals bonus magic damage to her target,instantly healing Karma for 20% of her Missing Health.If the link is not broken,Karma is healed again for the same amount.

    Defiance:
    Allied champions around Karma's target become shielded and gain Movement Speed; Enemy units around her target are dealt magic damage.

    Cost:


    Range:
    0

    Cooldown:
    45</td> </tr> <tr class="modified"> <td class="key" colspan="2">Brand - [Passive] - Blaze</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Brand - [Passive] - Blaze
    Brand's spells light his targets ablaze,dealing 2% of their maximum Health in magic damage per second for 4 seconds.</td> <td class="new-value" style="vertical-align: top;">Brand - [Passive] - Blaze
    Brand's spells light his targets ablaze,dealing 8% of their maximum Health in magic damage over 4 seconds.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Akali - [Passive] - Twin Disciplines</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Akali - [Passive] - Twin Disciplines
    Upon obtaining 20 Ability Power,Akali's basic attacks deal 8% bonus magic damage,increasing by 1% for every 6 Ability Power gained thereafter.

    Upon
    obtaining 10 Bonus Attack Damage,Akali gains 8% Spell Vamp,increasing by an additional 1% for every 6 Bonus Attack Damage gained thereafter.</td> <td class="new-value" style="vertical-align: top;">Akali - [Passive] - Twin Disciplines
    Discipline of Force: Akali's basic attacks deal an additional 6% bonus magic damage,increasing by 1% for every 6 Ability Power.

    Discipline
    of Might: Akali gains 6% Spell Vamp,increasing by 1% for every 6 Bonus Attack Damage.</td> </tr> <tr class="modified"> <td class="key" colspan="2">Akali - [W] - Twilight Shroud</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    80/75/70/65/60 Energy

    Range:
    0

    Cooldown:
    20/20/20/20/20</td> <td class="new-value" style="vertical-align: top;">Akali - [W] - Twilight Shroud
    Akali throws down a cover of smoke that lasts for 8/8/8/8/8 seconds.While inside the area,Akali gains 10/20/30/40/50 Armor and Magic Resist and becomes invisible.Attacking or using abilities will briefly reveal her.

    Enemies
    inside the smoke are slowed by 14/18/22/26/30%.

    Cost:
    60/60/60/60/60 Energy

    Range:
    0

    Cooldown:
    20/19/18/17/16</td> </tr> </tbody> </table>

    Items

    Berserker's Greaves

    • Now costs 175 (up from 150)

    Boots of Mobility

    • Now costs 675 (up from 650)

    Boots of Speed

    • Now costs 325 (down from 350)

    Boots of Swiftness

    • Now costs 675 (up from 650)

    Doran's Ring

    • Now gives 60 health (down from 80)
    • Now costs 400 gold (down from 475)

    Doran's Shield

    • Now gives 10 HP5 (up from 8)
    • no longer gives 5 armor
    • Now blocks 8 damage (up from 6)
    • Now costs 440 (down from 475)

    Ionian Boots of Lucidity

    • Now costs 675 (up from 650)

    Madred's Razors

    • Passive Maim has changed: Now deals 70 bonus magic damage to Monsters (instead of 25% chance of doing 300 damage to monsters and minions)
    • No longer has rend

    Malady

    • Removed

    Mercury's Treads

    • Now costs 475 (up from 450)

    Nashor's Tooth

    • Now gives 60 AP (down from 65)
    • New passive: Basic attacks deal 15 (+15% of Ability Power)bonus magic damage on hit.
    • Now costs 850 (up from 430)

    Ninja Tabi

    • Now costs 375 (up from 350)

    Recurve Bow

    • Now costs 900 (down from 950)

    Sorcerer's Shoes

    • Now costs 775 (up from 750)

    Spirit of the Elder Lizard

    • Now gives 35 AD (down from 45)

    Spirit of the Spectral Wraith

    • Now gives 40 AP (down from 50)

     Wit's End

    • Now gives 42% Attack Speed (up from 40)
    • Now steals 5 MR from target (instead of just granting 5)
    • now stacks up to 5 times (up from 4)
    • Now costs 600 gold (down from 850)
    • New Recipe: Recurve Bow + Null Magic Mantle + Dagger + 600 gold = 2300 gold

    Wriggle's Lantern

    • Now gives 20 AD (up from 15)
    • Now gives 15% life steal (up from 10%)
    • Passive Maim has changed: Now deals 110 bonus magic damage to Monsters (instead of 25% chance of doing 500 damage to monsters and minions)
    • Now costs 500 (up from 100)

    Crystal Scar Items

    • Archangel's Staff (Crystal Scar)
      • +250 Mana
        +60 Ability Power
        +10 Mana Regen per 5 seconds
        UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
        UNIQUE Passive - Mana Charge: Grants +10 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown). Transforms into Seraph's Embrace at +750 Mana.
        Cost: 1140
    • Manamune 
      • +250 Mana
        +20 Attack Damage
        +7 Mana Regen per 5 seconds 
        UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
        UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (3 second cooldown).
        Transforms into Muramana at +750 Mana.
        Cost: 1000
    • Rod of Ages
      • +450 Health
        +450 Mana
        +60 Ability Power
        Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
        UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.
        costs: 740
    • Tear of the Goddess (Crystal Scar)
      • +250 Mana
        +7 Mana Regen per 5 seconds
        UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown).
        Cost: 120

    Diff Tables

    <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Air Client v67)</th><th class="new-value">New (Air Client v68)</th></tr> <tr class="inserted"> <td class="key" colspan="2">Archangel's Staff (Crystal Scar)</td> </tr> <tr> <td class="old-value" style="vertical-align: top;"> </td> <td class="new-value" style="vertical-align: top;">Archangel's Staff (Crystal Scar)

    +250 Mana
    +60 Ability Power
    +10 Mana Regen per 5 seconds

    UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
    UNIQUE Passive - Mana Charge: Grants +10 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown). Transforms into Seraph's Embrace at +750 Mana.

    (Unique Passives with the same name don't stack.)

    Cost: 1140</td> </tr> <tr class="modified"> <td class="key" colspan="2">Berserker's Greaves</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Berserker's Greaves

    +20% Attack Speed

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    150</td> <td class="new-value" style="vertical-align: top;">Berserker's Greaves

    +20% Attack Speed

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    175</td> </tr> <tr class="modified"> <td class="key" colspan="2">Boots of Mobility</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Boots of Mobility

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed.Increases to +105 Movement Speed when out of combat for 5 seconds.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    650</td> <td class="new-value" style="vertical-align: top;">Boots of Mobility

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed.Increases to +105 Movement Speed when out of combat for 5 seconds.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    675</td> </tr> <tr class="modified"> <td class="key" colspan="2">Boots of Speed</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Boots of Speed

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    350</td> <td class="new-value" style="vertical-align: top;">Boots of Speed

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    325</td> </tr> <tr class="modified"> <td class="key" colspan="2">Boots of Swiftness</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Boots of Swiftness

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE
    Passive - Slow Resist: Movement slowing effects are reduced by 25%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    650</td> <td class="new-value" style="vertical-align: top;">Boots of Swiftness

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE
    Passive - Slow Resist: Movement slowing effects are reduced by 25%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    675</td> </tr> <tr class="modified"> <td class="key" colspan="2">Doran's Ring</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Doran's Ring

    +80 Health
    +15
    Ability Power
    +3
    Mana Regen per 5 seconds

    Passive:
    Restores 5 Mana upon killing a unit.

    Cost:
    475</td> <td class="new-value" style="vertical-align: top;">Doran's Ring

    +60 Health
    +15
    Ability Power
    +3
    Mana Regen per 5 seconds

    Passive:
    Restores 5 Mana upon killing a unit.

    Cost:
    400</td> </tr> <tr class="modified"> <td class="key" colspan="2">Doran's Shield</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Doran's Shield

    +100 Health
    +8
    Health Regen per 5 seconds
    +5
    Armor

    UNIQUE
    Passive: Blocks 6 damage from champion basic attacks.

    Cost:
    475</td> <td class="new-value" style="vertical-align: top;">Doran's Shield

    +100 Health
    +10
    Health Regen per 5 seconds

    UNIQUE
    Passive: Blocks 8 damage from champion basic attacks.

    Cost:
    440</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ionian Boots of Lucidity</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Ionian Boots of Lucidity

    UNIQUE Passive: +15% Cooldown Reduction
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December,20 CLE.''


    Cost:
    650</td> <td class="new-value" style="vertical-align: top;">Ionian Boots of Lucidity

    UNIQUE Passive: +15% Cooldown Reduction
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    color='#FDD017'>''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December,20 CLE.''


    Cost:
    675</td> </tr> <tr class="modified"> <td class="key" colspan="2">Madred's Razors</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks against minions and monsters have a 25% chance to deal 300 bonus magic damage on hit.
    UNIQUE
    Passive - Rend: Basic attacks deal 10 bonus true damage to monsters on hit.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100</td> <td class="new-value" style="vertical-align: top;">Madred's Razors

    +25 Armor

    UNIQUE
    Passive - Maim: Basic attacks deal 70 bonus magic damage to monsters.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100</td> </tr> <tr class="deleted"> <td class="key" colspan="2">Malady</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Malady

    +25 Ability Power
    +45% Attack Speed

    UNIQUE Passive: Basic attacks deal 15 (+10% of Ability Power) bonus magic damage on hit.
    UNIQUE Passive: Basic attacks reduce the target's Magic Resist by 4 for 8 seconds on hit (stacks up to 7 times).

    Cost: 800</td> <td class="new-value" style="vertical-align: top;"> </td> </tr> <tr class="inserted"> <td class="key" colspan="2">Manamune (Crystal Scar)</td> </tr> <tr> <td class="old-value" style="vertical-align: top;"> </td> <td class="new-value" style="vertical-align: top;">Manamune (Crystal Scar)

    +250 Mana
    +20 Attack Damage
    +7 Mana Regen per 5 seconds

    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each basic attack, spell cast, and Mana expenditure (3 second cooldown).

    Transforms into Muramana at +750 Mana.

    (Unique Passives with the same name don't stack.)

    Cost: 1000</td> </tr> <tr class="modified"> <td class="key" colspan="2">Mercury's Treads</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Mercury's Treads

    +25 Magic Resist

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    450</td> <td class="new-value" style="vertical-align: top;">Mercury's Treads

    +25 Magic Resist

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE
    Passive - Tenacity: Reduces the duration of stuns,slows,taunts,fears,silences,blinds,and immobilizes by 35%.

    (
    Unique Passives with the same name don't stack.)

    Cost:
    475</td> </tr> <tr class="modified"> <td class="key" colspan="2">Nashor's Tooth</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Nashor's Tooth

    +50% Attack Speed
    +65
    Ability Power

    UNIQUE
    Passive: +20% Cooldown Reduction

    Cost:
    430</td> <td class="new-value" style="vertical-align: top;">Nashor's Tooth

    +50% Attack Speed
    +60
    Ability Power

    UNIQUE
    Passive: +20% Cooldown Reduction
    UNIQUE
    Passive: Basic attacks deal 15 (+15% of Ability Power)bonus magic damage on hit.


    Cost:
    850</td> </tr> <tr class="modified"> <td class="key" colspan="2">Ninja Tabi</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Ninja Tabi

    +25 Armor

    UNIQUE
    Passive: Blocks 10% of the damage from basic attacks.
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    350</td> <td class="new-value" style="vertical-align: top;">Ninja Tabi

    +25 Armor

    UNIQUE
    Passive: Blocks 10% of the damage from basic attacks.
    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Unique Passives with the same name don't stack.)

    Cost:
    375</td> </tr> <tr class="modified"> <td class="key" colspan="2">Recurve Bow</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Recurve Bow

    +30% Attack Speed

    Cost:
    950</td> <td class="new-value" style="vertical-align: top;">Recurve Bow

    +30% Attack Speed

    Cost:
    900</td> </tr> <tr class="inserted"> <td class="key" colspan="2">Rod of Ages (Crystal Scar)</td> </tr> <tr> <td class="old-value" style="vertical-align: top;"> </td> <td class="new-value" style="vertical-align: top;">Rod of Ages (Crystal Scar)

    +450 Health
    +450 Mana
    +60 Ability Power

    Passive: Grants +20 Health, +20 Mana, and +2 Ability Power per stack (max +200 Health, +200 Mana, and +20 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
    UNIQUE Passive - Valor's Reward: Upon leveling up, restores 150 Health and 200 Mana over 8 seconds.

    (Unique Passives with the same name don't stack.)

    Cost: 740</td> </tr> <tr class="modified"> <td class="key" colspan="2">Sorcerer's Shoes</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Sorcerer's Shoes

    +15 Magic Penetration

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)

    (
    Unique Passives with the same name don't stack.)

    Cost:
    750</td> <td class="new-value" style="vertical-align: top;">Sorcerer's Shoes

    +15 Magic Penetration

    UNIQUE
    Passive - Enhanced Movement: +45 Movement Speed

    (
    Magic Penetration: Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.)

    (
    Unique Passives with the same name don't stack.)

    Cost:
    775</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit of the Elder Lizard</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Spirit of the Elder Lizard

    +45 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500</td> <td class="new-value" style="vertical-align: top;">Spirit of the Elder Lizard

    +35 Attack Damage
    +10%
    Cooldown Reduction
    +14
    Health Regen per 5 seconds
    +7
    Mana Regen per 5 seconds

    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.
    UNIQUE
    Passive: Basic attacks and spells that do not inflict damage-over-time deal 6-40 (based on level)bonus true damage over 3 seconds on hit.

    (
    Unique Passives with the same name do not stack.)

    Cost:
    500</td> </tr> <tr class="modified"> <td class="key" colspan="2">Spirit of the Spectral Wraith</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Spirit of the Spectral Wraith

    +50 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100</td> <td class="new-value" style="vertical-align: top;">Spirit of the Spectral Wraith

    +40 Ability Power
    +10%
    Cooldown Reduction
    +10
    Mana Regen per 5 seconds

    UNIQUE
    Passive: +20% Spell Vamp
    UNIQUE
    Passive: Reduces the cooldown of Smite by 20%.
    UNIQUE
    Passive - Butcher: Damage dealt to monsters increased by 25%.

    (
    Spell Vamp: Abilities heal for a percentage of the damage they deal.Area of Effect spells only grant one-third of the healing from Spell Vamp.)

    (
    Unique Passives with the same name do not stack.)

    Cost:
    100</td> </tr> <tr class="inserted"> <td class="key" colspan="2">Tear of the Goddess (Crystal Scar)</td> </tr> <tr> <td class="old-value" style="vertical-align: top;"> </td> <td class="new-value" style="vertical-align: top;">Tear of the Goddess (Crystal Scar)

    +250 Mana
    +7 Mana Regen per 5 seconds

    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each spell cast and Mana expenditure (3 second cooldown).

    (Unique Passives with the same name don't stack.)

    Cost: 120</td> </tr> <tr class="modified"> <td class="key" colspan="2">Wit's End</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Wit's End

    +40% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks grant +5 Magic Resist for 5 seconds on hit (stacks up to 4 times).

    Cost:
    850</td> <td class="new-value" style="vertical-align: top;">Wit's End

    +42% Attack Speed
    +25
    Magic Resist

    UNIQUE
    Passive: Basic attacks deal 42 bonus magic damage on hit.
    UNIQUE
    Passive: Basic attacks steal 5 Magic Resist from the target on hit (stacks up to 5 times.)

    Cost:
    600</td> </tr> <tr class="modified"> <td class="key" colspan="2">Wriggle's Lantern</td> </tr> <tr> <td class="old-value" style="vertical-align: top;">Wriggle's Lantern

    +15 Attack Damage
    +30
    Armor
    +10%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks against minions and monsters have a 25% chance to deal 500 additional magic damage on hit.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    100</td> <td class="new-value" style="vertical-align: top;">Wriggle's Lantern

    +20 Attack Damage
    +30
    Armor
    +15%
    Life Steal

    UNIQUE
    Passive - Maim: Basic attacks deal 110 bonus magic damage to monsters.
    UNIQUE
    Active: Places an invisible Sight Ward that reveals the surrounding area for 3 minutes (3 minute cooldown).

    (
    Unique Passives with the same name don't stack.)

    Cost:
    500</td> </tr> </tbody> </table>

    Published: 3 days Ago

  • All-Star Shanghai 2013: Schedule


    With the All-Star tournament coming up, we wanted to make sure that everybody knows what will be going on and when it will be going on.

    Published: 4 days Ago

  • Ghost Bride Morgana haunting soon - in Game Pictures, Transfers to the Brazil server now available!


    Ghost Bride Morgana haunting soon

    The skin posted on the LA facebook page we reported last night has its official NA/EU announcement.

    Originally Posted by Riot (View RedTracker Source)


    The legend of 'La Llorona' is emerging from the river in the form of Ghost Bride Morgana. This haunting take on the Fallen Angel captures the mournful tale of the weeping bride. Tapping into a rich vein of shared cultural history, Ghost Bride Morgana is the launch skin for Latin America. Prepare to celebrate the Latin American server launch and chain yourself to this spectral interpretation of the haunting legend.


    Transfers to the Brazil server now available!

    Originally Posted by Riot (View RedTracker Source)

     

    Starting today, players'll be able transfer to the Brazil server. This transfer is free for a limited time. Use your free transfer token by heading to the in-game store and click on the Other tab. Secure your summoner name on the Brazil server by transferring today!

    For the full scoop on the Portuguese-language server, transfer options and more, check out this FAQ.

    Published: 4 days Ago

  • OCL Prized LoL Monthly May 25/05


    The OCL LoL Monthly: May Cup will take place on Saturday 25 May 15:00 CET ON EU WEST. You can join #ocleague.lol @ Quakenet ! Matches will be generated on the pending page, so you can use the matchchannels on the homepage to contact your opponent.

    Published: 4 days Ago

  • WCS Europe Gruppenphase zwei - Gruppe D in der Vorschau


    imageAn diesem Abend geht es um die letzten zwei Plätze für die Playoffs der World Championship Series Europe. Nachdem sich am gestrigen Tage Pedro 'LucifroN' Moreno Durán und Jung 'Mvp' Jong Hyun für die Playoffs qualifiziert haben, kann es heute maximal einen Terraner geben, der sich qualifiziert. Insgesamt haben bisher vier Terraner, ein Zerg und ein Protoss den Einzug in die Playoffs geschafft. Viele hatten vor der WCS Europa ihre Zweifel, ob die ESL die Produktion eines so großen Events ohne Probleme über die Bühne bringt, doch alle Zweifel sind beseitigt und die ESL macht einen grandiosen Job. Im ersten Spiel des Abends treffen heute Jérémy 'Feast' Vansnick und Ilyes 'Stephano' Satouri aufeinander. Das zweite Match des Abends bestreiten Dmytro 'DIMAGA' Filipchuk und Marcus 'ThorZaIN' Eklöf. Wie gewohnt, werfen wir für euch einen Blick auf Gruppe D. (Die komplette News finden Sie auf unserer Website!)

    Published: 4 days Ago

  • [Updated] Name Cleanse Will Happen with 3.8 (still on sale), Hecarim Disabled, Syndra's 3.7 Buff, Lots more on Xerath, C&S Sale


    <script type="text/javascript">// <![CDATA[ function shownewred() { $('.redbbcode').removeClass('redbbcode').addClass('blizzbbcode'); $('#newsrounduplogo').attr("src",'http://media-titanium.cursecdn.com/attachments/48/190/logonewsroundup.jpg'); } function showoldred() { $('.blizzbbcode').removeClass('blizzbbcode').addClass('redbbcode'); $('#newsrounduplogo').attr("src",'http://media-titanium.cursecdn.com/attachments/thumbnails/43/582/630/630/newsroundup.jpg'); } // ]]></script>

    <table style="margin-top: -19px; margin-bottom: -20px; width: 593px; height: 22px;"> <tbody> <tr> <td style="padding: 0px; text-align: center;">[Dark]</td> <td style="padding: 0px; text-align: center;">[Light]</td> </tr> </tbody> </table>

     

    Important: [Official Riot Post] Pick Order vs. Call Order


    Summoner Name Cleanse Will Happen with 3.8, Name Changes will Remain on Sale

    There was an issue with the name cleanse that was going to happen with this patch. Due to this, we will not see the clear up of names until 3.8. However the name change will remain on sale until then!

    When asked when we might see 3.8 we got the following reply: Roughly end of May/early June. Obviously patch days can change in timing.

    Originally Posted by Riot (View RedTracker Source)

    Hi everyone,

    Due to the issues with the Summoner Name Cleanse in conjunction with last night's patch (and the need to run the cleanse while the system is in planned downtime), we will have to delay the cleanse until the 3.8 patch.

    We recognize that this is a disappointment to those planning to get a name on sale or people trying to get newly cleansed names, so we'll be leaving Name Changes at 50% off through the 3.7 patch and into the middle of 3.8.

    -Udyr

     05/16 - Hecarim Disabled

    Originally Posted by Riot (View RedTracker Source)

    Summoners,

    Hecarim is temporarily disabled due to a bug that we are actively working to fix.

    We will update you back here with progress.


     Meddler on Syndra's 3.7 Buff

    Originally Posted by Riot (View RedTracker Source)

    Scatter the Weak is her knockback which if it hits a sphere, can knock the sphere back and if that sphere hits an enemy, they are stunned.

    I am assuming this fix is to improve the hit detection as sometimes when the tip of the cone is touching the sphere, it fails to actually knock the sphere back.
    You assume correctly! This detection fix also effectively increases the range of Scatter the Weak very slightly for purposes of Sphere collision only.

    Published: 4 days Ago

  • Delpan


    Visit ESEA News to read the full article!

    Published: 4 days Ago

  • Dreamz ersetzt Neolution.Int und wird herausgefordert


    imageNachdem vor kurzem erst das Team Neolution.Int wegen einer Regelwerkverletzung aus dem Qualifier zum The International 2013 flog, steht nun das philippinische Team Dreamz als Nachrücker fest. Neolution.Int wurde aufgrund eines regelwidrigen Line-Up Wechsels aus dem Qualifier entfernt und verliert damit die Chance, dieses Jahr am weltweit höchstdotierten Dota 2 Turnier teilzunehmen. Dasselbe passierte zuvor auch dem chinesischen Team LGD.cn, welches ebenfalls aufgrund eines regelwidrigen Line-Up Wechsels seinen direkten Invite verlor und nun im Qualifier um den Einzug in das Turnier kämpfen muss. Anstelle von LGD.cn bekam daraufhin TongFu den direkten Slot.

    (Die komplette News finden Sie auf unserer Website!)

    Published: 4 days Ago

  • Lemondogs Make Changes


    In the wake of some disappointing performances in recent months and the departure of two core players, Swedish side Lemondogs have restructured their lineup

    Published: 4 days Ago

  • Prague Challenge: Details


    A new LAN event has been announced, set to take place this July in the Czech capital of Prague

    Published: 4 days Ago

  • One Weekend with the Fnatic LoL Team


    Two lucky fans spent a weekend with the LCS Spring champions in the Fnatic Gaming House, Cologne. They had a great time and for all of those who didn´t win, here is a peak of the weekend.

    Published: 5 days Ago

  • Infused.CS:GO GAMEFACE Update


    Not too long ago we announced that the Team Infused CS:GO team would be taking part in the newly announced GAMEFACE opening league. With the new competition being launched the company put forwards £200 as a cash prize.

    Without hesitation our team was quick to sign-up and get the chance at showing just what our line up could do. With the opponents being set and the dates confirmed time could only tell what would become of the upcoming games.

    Published: 5 days Ago

  • [Official Riot Post] Pick Order vs. Call Order


    Pick Order vs. Call Order

    Riot says "we've ultimately decided to endorse Pick Order over Call Order as an underlying system." However with this, they also say "Pick Order is meant to be a last resort when settling discussions - this is why we are endorsing it and not mandating it."

    Originally Posted by Riot (View RedTracker Source)

    Summoners,

    As you all know, we value communication and collaboration above all when it comes to choosing roles in ranked games. According to the Player Behavior team's studies, teams that cooperate together have a greater chance to win. Naturally, cooperation and communication is something we want to encourage within all games of League of Legends.

    That said, we do know that there have been some problems with coming to an agreement at champion select, and many players have defaulted to one of two systems: Pick Order – where players higher on the pick list have first choice of their role – and Call Order – where players believe whoever “calls” a role first gets the right to it. For a while, we've been asked what our own official stance is on Pick Order versus Call Order and, after much consideration, we've ultimately decided to endorse Pick Order over Call Order as an underlying system. There are many reasons why Pick Order works better to encourage communication and cooperation in teams:

    • Players with faster load times shouldn't have an unfair advantage in Call Order
    • Pick Order occurs naturally in the current design, so it's more intuitive
    • Over time, players get an equal number of opportunities to be each pick slot
    • Players shouldn't have to race to type a position at the start of each match

    At this point we would like to stress, once again, that Pick Order should not be the first thing players turn to in determining who plays what role in ranked games. Pick Order is meant to be a last resort when settling discussions - this is why we are endorsing it and not mandating it. Communication and collaboration are still the most important things when it comes to playing ranked games, and we hope players will continue to uphold the Summoner's Code in all of their matches. If you refuse to communicate with your team and rely only on Pick Order to determine your role selection, you are still being a toxic player and this will reflect negatively upon you. By officially endorsing Pick Order, however, we are hoping this will give more structure to players and may help settle some disputes. And, of course, this isn't the only thing we're doing to address champion select as a process. For more information on our long-term plans, turn to this discussion with Lyte, status kwoh, and davin. We've also included a mini-FAQ for players who have further questions on our endorsement of this philosophy.

    Happy hunting,

    Socrates

    Published: 5 days Ago

  • FACEIT: More Invites


    FACEIT have announced two more invites for this months $1,500 cup, and with four teams qualifying directly only four slots remain open

    Published: 5 days Ago

  • mousesports Pack It In


    mousesports captain Tobias "Troubley" Tabbert has confirmed in an interview with 99Damage.de that his team are no more.

    Published: 5 days Ago

  • ESFantasy League


    Andres "misty" Gunaratne, Moe 'moE' Assad and Yazan 'clowN' Ammari have developed a brand new fantasy-CS:GO league, based around the American and European ESEA-i divisions

    Published: 5 days Ago

  • International: Western Qualifier


    The Western Qualifier for this years International kicks off this afternoon, check out all of the details below

    Published: 5 days Ago

  • WCS Europe Gruppenphase zwei - Gruppe C in der Vorschau


    imageDie wohl bisher größte Überraschung der World Championship Series 2013 hat uns gestern erwartet, als Johan 'NaNiwa' Lucchesi bereits nach zwei Spielen in der zweiten Gruppenphase ausgeschieden war. Erst verlor er sein Match gegen Jon 'BabyKnight' Andersen und musste dann im Match der Verlierer gegen Juan 'VortiX' Moreno antreten. Auch hier verlor der Schwede mit 0:2 und verweigerte im Anschluss den Handshake. Im ersten Match des heutigen Abends treffen Pedro 'LucifroN' Moreno Durán und Artur 'Nerchio' Bloch aufeinander. Das zweite Match des Abends wird zwischen Kim 'SaSe' Hammar und Jung 'Mvp' Jong Hyun ausgetragen. Wie gewohnt werfen wir für euch einen Blick auf die Gruppe. Sehen könnt ihr die Spiele auf ESL TV und TaKe TV. (Die komplette News finden Sie auf unserer Website!)

    Published: 5 days Ago

  • LCS NA: Summer Season Standings


    With the Spring Split now over, we can now see which teams will be participating in the Summer Split of LCS.

    Published: 5 days Ago

  • Fnatic FragOut League #2 in den Startlöchern


    imageBereits die erste Ausgabe der Fnatic FragOut League feierte so manch spannende Momente. Allen voran die erste Hälfte des Finalspiels zwischen Virtus.pro und NiP hatte es in sich. Trotz der stark aufspielenden Russen, konnten sich die Ninjas in Pyjamas am Ende den Sieg erspielen und rund 1.500 US-Dollar einstreichen. Ob es in der zweiten Ausgabe zu einer Revanche kommen wird, steht bislang noch aus. Klar ist, dass die Creme de la Creme, unter anderem mit n!faculty und ESC Gaming, auch ab dem 19. Mai wieder dabei sein wird. Der Gewinner der Season 2 bekommt, neben 3.000 US-Dollar Preisgeld, auch eine direkte Einladung zum DreamHack Summer Event. Begleitet werden die Partien von FnaticTV, Knochen und dem französischen Gespann Cnd & MANU.  (Die komplette News finden Sie auf unserer Website!)

    Published: 5 days Ago

  • Patch 3.7 Tonight


    The 3.7 patch is set to be released tonight.

    Published: 5 days Ago

  • NiP enttäuscht und CPH Wolves holen die ersten Punkte


    imageWer hätte das für möglich gehalten? Konnten sich die Ninjas in Pyjamas als einziges Team der letzten Saison in das Halbfinale des RaidCall EMS One Cup #1 retten, war gegen das dänische Team von CPH Wolves auch relativ schnell Schluss, nachdem die Dänen mit einem klaren, aber vorallem verdienten 16:8 Sieg die Partie verließen. Ein weiteres Mal also konnten die Top-Favoriten aus Schweden in die Schranken gewiesen und vom Thron gestoßen werden. Zwar ist noch lange nicht aller Tage Abend, doch die Konkurrenz schläft nie. Neben den beiden Finalisten, konnten sich am Ende auch Team LDLC und Sprintfox die ersten wichtigen Punkte, sowie ein kleines Preisgeld erspielen. Die nächste Punktejagd wird am 21. Mai eingeläutet. (Die komplette News finden Sie auf unserer Website!)

    Published: 5 days Ago

  • Patch 3.7 Saintvicious Run down, Ashe Passive Changes, Potential Madred's / Wriggle's Changes, Achievements, Locked Camera


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    Patch 3.7 Saintvicious Run down

    In case you missed these today we have them for you right here.


    Riot Talks Ashe Passive Changes

    Originally Posted by Riot (View RedTracker Source)

    IMO Ashe as a whole is in a pretty good spot. She sees decent play and maintains a decent win rate across all elos while also being a niche pick in the competitive environment. Her kit has clear strengths and weaknesses and offers Ashe players many opportunities for extreme high moments.

    What is NOT in a good spot is Focus, Ashe's passive. As far as the majority of Ashe players are concerned it provides one singular moment of play and power to Ashe over the duration of the entire game. This is during the level one team fight/lane engagement. For the rest of the game the Ashe player tends not to notice or care about Focus and if she does notice it she feels as though she has no way to be proactive and take advantage of the power it is providing. Not cool.

    So what to do? CHANGE IT OF COURSE! Here's something CertainlyT and I just put into testing:

    Ashe gains 3/6/9/12/15/18 stacks of Focus for every 3 seconds spent not attacking. At 100 stacks her next attack is guaranteed to crit. Her Focus stacks will then reset to her current Crit Chance.

    Note - Attacking no longer causes Ashe to lose focus.

    The goal here isn't to do a massive Focus overhaul but instead make a lighter change that turns Focus into a binary mechanic that you can plan and play around in lane. If you have full stacks of Focus you get a free crit on your next attack. If you have 90 stacks of Focus then go hide in a bush for 6 seconds, get Focus, and R+W+Crit the enemy Sona.

    Published: 5 days Ago

  • HUGE MLG Texas Players LAN May 17-19th!


     

    texaslancircle-channel_header_image-241eeff414b6d905-640x125

    The Texas LAN Circle has brought another LAN for Texas players!

    Texas players this weekend are going to play in a Halo 4 LAN this weekend at Defaulty’s place! The LAN will be a tournament with many high placing players from MLG Dallas and other events

    And to add in the competition of the players in this LAN many top 32 players from MLG Dallas will be attending. A few of them being Swift Kill, Defaulty, Tweak, Zildjian, Solid Bob, Wilky and many other players from MLG Dallas will be at the LAN.

    The stream will start Friday and end Sunday. With the LAN being a tournament for Texas players, TLC will have a few select captains that are the best in Texas pick players at the LAN to form teams.

    Games will be on all weekend long with intense games so make sure not to miss the action at Texas LAN Circles Stream here! http://www.twitch.tv/texaslancircle

    Published: 5 days Ago

  • Patch 3.7 Notes - Custom Item Sets!


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    Patch 3.7 Notes - Custom Item Sets!

    Originally Posted by Riot (View RedTracker Source)

    Akali

    These two changes are intended to give Akali's kit some utility. With Twilight Shroud now granting vision where it's placed, Akali can perform interesting jungle and lane jukes by first casting Twilight Shroud to gain vision of an enemy or jungle monster, and then using Shadow Dance as an escape tool. Overall, it should be a cool little trick that adds some depth to this ability.

    • Twilight Shroud
      • Now grants vision in the area of effect
    • Shadow Dance
      • Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15

    Caitlyn

    Caitlyn was crowding out a lot of other AD champions with her potent siege capabilities and strong lane trading potential. We wanted to highlight her weakness to extended trades as a sniper by reducing her base attack speed.

    Additionally, by removing the accrual of headshot stacks when attacking turrets, it'll be a little more difficult for Caitlyn to perpetually siege towers in early game while zoning out enemies with the threat of a headshot.

    • Base Attack Speed reduced to 0.625 from 0.668
    • Attack Speed per level increased to 4% from 3%
    • Headshot
      • No longer gains stacks when attacking structures

    Cassiopeia

    • Twin Fang
      • Now counts as a single target spell for the sake of items like Rylai's Crystal Scepter

    Diana

    As a melee champion, Diana should have an inherent weakness to lane harass. These changes are to reduce some of the safe and efficient wave clear Diana was getting from auto-attacking with her shield up in lane.

    The shield change will help Diana in mid- to late-game team fights when she needs to dive into multiple enemies to engage. Before the changes, Diana's shield refreshed almost immediately and she got no benefit from the first stack unless she took damage very quickly upon initiating. Now with her shields stacking on top of each other, Diana will gain a little more survivability in these kind of engagements.

    • Moonsilver Blade
      • Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 Ability Power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 Ability Power)
      • Range of the cleave behind Diana reduced
    • Pale Cascade
      • Total damage changed to 66/102/138/174/210 from 60/105/150/195/240
      • Shield reduced to 40/55/70/85/100 (+0.3 Ability Power) from 55/80/105/130/155 (+0.45 Ability Power)
      • The second application of the shield now stacks with the first shield instead of replacing it

    Elise

    Removing the bonus Armor and Magic Resist in Spider Form while increasing the ability power ratio on Skittering Frenzy will better position Elise's offensive capabilities and vulnerabilities. Elise continues to be a very strong lane bully; she will just need to think carefully about when she can win a trade.

    • Skittering Frenzy
      • Ability Power ratio increased to 0.04 from 0.02
    • Spider Form
      • No longer grants bonus Armor and Magic Resist

    Jarvan IV

    • Demacian Standard
      • Vision radius of the Standard reduced to 700 from 850

    Karma

    • Inner Flame
      • Mantra Bonus - Soulflare
        • Slow area now spawns directly under the primary target

    Miss Fortune

    Miss Fortune excels at trading in lanes, but her Impure Shots were building too quickly and dealing too much burst damage with the use of Double Up. With this change, Miss Fortune loses some of her burst potential, but will do around the same damage in extended trades.

    • Impure Shots
      • Passive
        • Max stacks increased to 5 from 4
        • Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14 

    Mordekaiser

    • Recommend items updated

    Nami

    These general usability buffs are for Nami to feel more impactful in team fights and skirmishes. In particular, with Surging Tides giving more movement speed and Aqua Prison having a longer stun duration, Nami players should feel better about playing aggressive in a lane.

    • Basic Attack Missile Speed increased to 1500 from 1350
    • Surging Tides
      • Bonus Movement Speed increased to 40 from 30
    • Aqua Prison
      • Stun duration increased to 1.5 seconds from 1.25

    Nunu

    Nunu naturally fits in the jungle with his strong objective control and high map mobility - these changes should add more depth within that role. Above all, we want Consume to be a cool spell -Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.

    • Consume
      • Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
      • Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
      • Healing ratio reduced to 0.75 from 1.0
      • Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
        • Golem-type monsters grant 10% increased size and maximum Health
        • Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
        • Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit

    Quinn

    • Vault
      • Fixed a bug where Vault failed to interrupt targets that were immune to slows

    Rammus

    • Puncturing Taunt
      • Can no longer target minions

    Rumble

    We did tone down some of Rumble's overall damage, but we also took this opportunity to make Danger Zone more impactful in Rumble's overall play. Here we've decided to increase his benefits for staying in the Danger Zone, so Rumble players will have more incentive to carefully manage their abilities.

    • Flamespitter
      • Damage decreased to 75/135/195/255/315 (+1.0 Ability Power) from 90/160/230/300/370 (+1.35 Ability Power)
      • Danger Zone damage bonus increased to 50% from 25%
    • Electro-Harpoon
      • Damage decreased to 45/70/95/120/145 (+0.4 Ability Power) from 55/85/115/145/175 (+0.5 Ability Power)

    Syndra

    • Scatter the Weak
      • Improved detection of Dark Spheres at longer ranges

    Twisted Fate

    With his huge global map pressure in early and mid-game, we wanted to reduce Twisted Fate's overall power without hitting the core components that make him fun. We're changing the passive cooldown reduction on Stacked Deck to attack speed to take out some of the free power he was getting without much gameplay interaction. Additionally, given Destiny's high impact, we've brought it more in line with other global ability cooldowns

    • Pick a Card
      • Blue card now restores 50/75/100/125/150 Mana instead of 26/39/52/65/78 (+0.6 total Attack Damage)
    • Stacked Deck
      • No longer grants Cooldown Reduction
      • Bonus Attack Speed increased to 10/15/20/25/30% from 3/6/9/12/15%
    • Destiny
      • Cooldown increased to 180/150/120 seconds from 150/135/120
      • Tooltips updated

    Udyr

    • Tiger Stance
      • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance

    Varus

    Hail of Arrows makes Varus very strong in lane trades and zoning enemies out, but the strength of this ability was crowding out the intended use of Piercing Arrow as a high-damage snipe. With these changes, Hail of Arrows still has its strength in area control but it no longer completely trumps Piercing Arrow as a method of proccing Blighted Quiver and dealing high burst damage.

    • Base Movement Speed reduced to 330 from 335
    • Piercing Arrow
      • Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143
      • Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215
      • Improved hit detection at the end of the missile
    • Hail of Arrows
      • Damage reduced to 65/100/135/170/205 from 65/105/145/185/225
    • Chain of Corruption
      • Improved hit detection at the end of the missile

     

    Warwick

    These are mostly quality of life changes for Warwick, who actually spent more time channeling Infinite Duress than he spent suppressing his target. Additionally, the fact that Warwick will now always place himself in front of the target rather than in a random location around them should add a little more strategic depth to who he suppresses and when.

    • Infinite Duress
      • Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds)
      • Infinite Duress now always places Warwick in front of the target rather than a random spot around the target

    Zac

    For all of the utility and sustain he brings, Zac was just a little too strong across the board. These changes should tone him down in places where he had excessive power - reducing the burst power of his ultimate and his already unusually high sustain from bloblets.

    • Base Health Regen reduced to 7.0 from 12.5
    • Let's Bounce!
      • Damage reduced to 140/210/280 from 160/240/320
      • Fixed a bug where Let's Bounce! was applying a 0.25 Ability Power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces
      • Tenacity reduced to 50% from 75%

    Zed

    As a resourceless champion, Zed was able to farm efficiently and safely without giving his opponent much opportunity for interaction. These changes should hit his wave clearing efficiency, especially at early levels. The vision reduction on Zed's Living Shadow was just to bring it more in line with other abilities of this type.

    • Razor Shuriken
      • Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus Attack Damage)
    • Living Shadow
      • Vision radius of the Shadow reduced to 700 from 1300
    • Shadow Slash
      • Cooldown increased to 4 seconds from 3

    Zyra

    • Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from Ability Power
    • Thorn Spitter and Vine Lasher plants now benefit from Banner of Command's minion damage aura

    Items

    Mana Manipulator

    • Recipe changed: Faerie Charm + 120 gold = 300 total gold
    • Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6

    Mikael's Crucible

    Mikael's Crucible is a very strong item for supports who want to stay on the back line out of harm's way. Most supports, however, opt for Philosopher's Stone in early game, which makes them adverse to buying another high-sustain item like Mikael's Crucible. These changes also open up more diversity for supports when upgrading their Philosopher's Stone - Shurelya's offers more offensive and defensive disengage, but Mikael's Crucible offers more in-fight potential.

    • Recipe changed: Philosopher's Stone + Chalice of Harmony + 920 gold = 2500 total cost
    • Grants 7 Health Regen per 5 seconds from 0
    • Grants 18 Mana Regen per 5 seconds from 9
    • No longer grants Mana
    • Active Heal changed to "Heals for 150 + 10% of the target's Maximum Health" from "Heals for 150 + 15% of the target's Missing Health", Cleanse effect unchanged
    • Active travel time changed to 0.2 seconds from variable with distance
    • Fixed an issue with the hit effect particle

    Shard of True Ice

    • Total cost reduced to 1600 gold from 1700
    • Mana Warp Passive Aura reduced to 5 Mana Regen per 5 seconds from 6

    Summoner's Rift

    While this change doesn't seem significant, it will help auto-attack reliant laners when trading against ability-based laners. Champions who rely on lane harassment through abilities typically don't draw minion attacks as much as auto-attack champions, and this disparity was forcing a lot of champions to opt for high-sustain starts in order to compensate. This change will have a larger overall effect on lane trading as the game progresses.

    • Caster Minions
      • Base Attack Damage reduced to 23 from 25

    Howling Abyss

    • High Winds duration and intervals tweaked to match the pace of the music
    • Statue destruction algorithms tweaked to become more consistent throughout the match

    Game Interface

    • Loss of Control UI
      • Loss of control indicators now appear underneath a player's nameplate when the player's champion is afflicted by a crowd control effect
      • A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect
      • When multiple, unique crowd control effects are active:
        • An additional icon is displayed for each unique effect type
        • The progress bar represents whichever effect has the longest remaining duration
        • Icons are removed as their associated effect type becomes inactive
      • Indicators are visible to the afflicted player, that player's team and the player who inflicted the crowd control effect

    Co-op vs. AI

    • Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes
    • Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes

    League System

    • Fixed a number of cases where icons on the league view were not showing up correctly

    General

    • Custom Item Sets
      • Custom item sets can now be created and edited in the summoner profile.
      • Saved item sets appear as an option in the Recommended tab of the in-game item shop
      • Item sets can be associated with a specific champion, multiple champions or all champions
      • Item sets can be associated with a specific map, multiple maps or all maps
    • Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual
    • Karthus' Requiem should no longer have a major FPS performance hit across all maps.
    • Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.
    • The 'Random Champion' option is no longer available in ranked game champion select.
    • Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.
    • Fixed a bug with certain AMD Radeon video cards when playing Dominion.
    • Players may now disable moving their champion via right-clicking on the minimap in the options menu.
    • Logitech G-Key, LED, and LCD technologies are now supported.
    • Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.
    • Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.

    Published: 5 days Ago

  • Die Mädchen für alles App Mobadroid


    imageWer kennt es nicht, man will jungeln, weiß aber nicht wann die Creeps wieder spawnen. Man spielt mit einem neuen Champion, den man bis dato noch nicht gespielt hat, aber welche Items kaufen? Die App Mobadroid soll Abhilfe schaffen. Sie unterstützt Spieler unter anderem mit einer Auflistung aller Champions. Mittels der App könnt ihr die Builds von den bekannten Seiten wie Solomid, mobafire und weiteren anschauen und nach ihnen dann handeln. Habt Ihr also mal wieder einen Champion ausgewählt, den Ihr zuvor noch nie gespielt habt, so habt Ihr an den Builds einen roten Faden an dem Ihr euch orientieren könnt. (Die komplette News finden Sie auf unserer Website!)

    Published: 5 days Ago

  • SteelSeries Fan Weekend Trailer


    SteelSeries' "Fan Weekend" contest gave two fans the chance to meet Fnatic's League of Legends Team and spend an entire weekend with them in Cologne, Germany. Here's a sneak peek of their experience -- stay tuned for the full video that will be posted tomorrow!

    Published: 6 days Ago

  • Go4SM Monthly Finals


    A few days ago we released a preview on the first ever Go4Shootmania monthly finals preview. The idea was to give you readers a chance to see just what teams would be coming up in the Monthly Finals.

    With the 8 teams qualified and a clear amount of high quality teams there was no doubt that the level of play would be top tier. So lets get down to business and take a look at just how Team Infused progressed through the ESL Go4Shootmania Monthly Finals - April.

    Published: 6 days Ago

  • Fnatic FragOut CS:GO League Season 2


    We are proud to announce the eight team, CSGO league hosted by Fnatic and supported by our partners MSI, EIZO, Xsplit and. With the top 8 teams in Europe battling it out for $6,000!

    Published: 6 days Ago

  • Luxxiz: "I would like if my son became good at games"


    Fnatic has sat down with Luxxiz to interview him about the recent events. Lately the Fnatic.SM team finished well in several tournaments, as well as taking gold at the Shootmania Launch party. 

    Published: 6 days Ago

  • WCS Europe Gruppenphase zwei - Gruppe B in der Vorschau


    imageAls Fan von deutschen StarCraft 2 Spielern, konnte man gestern Abend seinen Augen kaum glauben. Dario 'TLO' Wünsch verlor zwar die erste Map gegen Park 'ForGG' Ji Soo, weil er von seiner Strategie überrascht war, doch was danach passiert ist, war wie in einem Traum. Angepasst an die neue Strategie von ForGG, konnte der Deutsche die nächsten beiden Maps gewinnen und stand im Match der beiden Gewinner. Dort traf er auf Eugin 'Strelok' Oparyshev und konnte mit bisher unbekannten Strategien, wie Swarm Host Drops die Fans begeistern und sich den Einzug in die Playoffs sichern. Später am Abend folgte ihm Park 'ForGG' Ji Soo ebenfalls in die Round of 8. Heute treffen im ersten Match Juan 'VortiX Moreno Durán und Dmitry 'Happy' Kostin aufeinander. Das zweite Match des Abends bestreiten Jon 'BabyKnight' Andersen und Johan 'NaNiwa' Lucchesi. Wir werfen, wie gewohnt, einen Blick auf die Gruppe. (Die komplette News finden Sie auf unserer Website!)

    Published: 6 days Ago

  • PBE Changes for 5/14, Dominion Tear + RoA Changes,Update on Xerath, Stability and performance in Air Client for Patch 3.7


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    Important: Server Maintenance: Patch 3.7 - 5/16/2013
    Update: Freljord event is extended


    PBE Changes for 5/14

    There were two patches today, however not many changes at all. In the last patch (which has not been patched yet) has updated the Taunt CC indicator.


    Next PBE: Dominion Tear + RoA changes

    Originally Posted by Riot (View RedTracker Source)

    For those coming in from a red tracker, this is for Dominion only!

    Tear of the Goddess + Manamune: 8 mana per charge (SR: 4)
    Archangel's Staff: 10 mana per charge (SR: 6)
    Rod of Ages: 40 seconds per charge (SR: 60)

    Champions with persistent drain effects (Singed, Amumu, Swain, Karthus) will charge the new Tear extremely quickly, but it should still help other champs out a bit. Feedback is welcome!


    Xelnath Gives us an Update on Xerath

    If you missed the first part and second part of this topic over the last few days, make sure to take a look at the red tracker for information on why Xelnath is looking at Xerath.

    Originally Posted by Riot (View RedTracker Source)

    Hey Xelnath, How are tests coming along?
    Thanks for asking. I spent the weekend building "Orbital Beam Cannon Xerath".

    It was pretty much a huge bust for Xerath. Controlling the orbital beams conclusively felt too much like Viktor R, but with a better theme. It also didn't pay-off in terms of kit cohesion. Orbital beam cannon *is* a cool idea, but its better dedicated to an appropriate, vector-targetting champion.

    However, it did create this awesome screenshot of my placeholder artwork.

    BEHOLD THE ORBITAL BEAM CANNON SPIDER SWARM:

    Name: orbital beam cannon spiders.jpg Views: 154 Size: 201.6 KB

    Published: 6 days Ago

  • Fnatic Invited to StarLadder Season 6


    Following Fnatic's incredible run during the last season of one of the most popular Dota 2 leagues, our European line-up will, as expected, take part in the upcoming sixth season as well!

    Published: 6 days Ago

  • Hawks disband


    Visit ESEA News to read the full article!

    Published: 6 days Ago

  • Server Maintenance: Patch 3.7 - 5/16/2013


    Server Maintenance: Patch 3.7

    Originally Posted by Riot (View RedTracker Source)

    On 05/16/13, starting at 00:30 PDT, ranked queues will be disabled in preparation for patch 3.7. At 02:00 PDT, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours

    Published: 6 days Ago

  • TLO crushes yet another WCS group


    The German Zerg proved Europe's hero once again as he 2-0'd Group A in the round of 16 to advance to the WCS playoffs. ForGG finished second, leaving Strelok and MMA behind. More WCS Europe coverage Check link for VODs, news and match info Placed in a group of three Terrans, TLO had the advantage of having to practice just one match-up and that paid him back in kind. Dropping just one map throughout the entire playday, Liquid's Zerg went through both ForGG and Strelok, using devastating mutalisk raids as well as swarm host drops to leave the Terran armada fighting for the second spot.

    Published: 6 days Ago

  • 4PL allegedly closing in 2013


    The German-based eSports league operator 4PlayersLeague is allegedly closing in 2013. According to reports of the German page TheOrigin.de, 4PlayersLeague will be shutting down operations this year. 4PL is run by the Gaming magazine 4Players, which was bought by the Nuremberg publishing house Computec in 2012 after the bankruptcy of 4Players' previous owner Freenet. As TheOrigin reports, the 4PL will seize all operations within a period of six months. Reasoning behind shutting down league operations is said to be cost cutting, which is not limited to the 4PL only, but also affects the 4Players gaming editorial staff. Layoffs allegedly have already started. 4Players has been running since 2010, intended to be a multi-game operator for eSports leagues and tournaments. Most prominently 4PL had temporarily run a Starcraft 2 team league, a CS:GO pro league and has held 30 Play4Dota2 cups, most of the time in partnership with Sennheiser, featuring weekly prize...

    Published: 6 days Ago

  • Star Series VI announced with 50% increase in prize pool


    http://gosugamers.net/dota2/images/dota2/starladderlala2.png $7,500 increase in prize pool for Star Series as Starladder announced more details on their sixth installment of their prestigious league. The tournament is set to begin on the 19th of May before returning to Kiev for the offline finals. New details for StarLadder Star Series Season VI has emerged and sixteen teams will once again go on a two-months long journey to make their way into the LAN finals in Cyberarena, Kiev. This season, Star Series will boast a 50% high prize pool in comparison to the previous seasons, pushing the total amount up to $22,500 in cash. The breakdown of the cash prize is available at the bottom of the news. The format of the tournament will be the same as the season before - Round robin to a double elimination offline playoffs - and will begin on the 19th of May. The offline playoffs is set to start two months later on the 4th of July. Line-up for Star...

    Published: 6 days Ago

  • Neo.Int disqualified from TI3 East qualifier


    http://www.gosugamers.net/dota2/images/dota2/the%20international%203%20banner.png Our insider told us that Neolution.Int has been disqualified from The International 3 qualifier. Neo.Int breached Valve's rules regarding roster change earlier today when the team booted Michael 'ninjaboogie' Ross out. Following the announcement of the departure of Michael 'ninjaboogie' Ross earlier today, a reliable insider who would like to remain anonymous us that Neolution.Int has been disqualified from the Eastern qualifier of The International 3. The disqualification occurred due to a breach of contract, more specifically rule 3.2 set up by Valve regarding roster changes. 3.2 Lineup changes A team is selected and invited by Valve based on a pre-determined roster. Teams are not allowed to determine the 5 players themselves who will compete upon receiving the invitation. The roster change must be approved by administration. The team...

    Published: 7 days Ago

  • DreamHack Summer: Invites & Info


    DreamHack have today announced the first five invites for their 2013 Summer event, along with the details for the online and LAN qualifiers.

    Published: 7 days Ago

  • sOAZ Grilled: ''Wickd is better than Korean top laners''


    http://gosugamers.net/general/images/2013/may/jOwSI-2.jpg/ In this episode of "Grilled, Paul 'sOAZ' Boyer makes some bold claims about Europe and also gives his opinion on other top laners as well as his thoughts on the LCS. We have the pleasure of learning a little more about the famous and flexible top laner as he describes how the top lane plays out and shows just how confident he is in the top lane. If he wasn't professional, maybe he wouldn't play LoL whatsoever. He also touches up on some stylistic differences of all the regions, having dabbled in experience with all of them. Source - Acer

    Published: 7 days Ago

  • WCS NA: North American's Revenge


    With a large amount of premiere league being dominated by Korean players, the challenger league has shown some early success for Americans. With Theognis taking out Jaedong 2:0, and Vibe defeating Sage. With the premiere league over and a large amount of the American players in it taken out by Koreans, the challenger league has shown so fantastic upsets. Vibe took out Sage, showing some success for Root, since all their players in the Premiere League were knocked down to the Challenger League. An even larger upset was Theognis taking out Jaedong 2:0, which is even more good news for Root players and fans alike. This shows that American players may be down but they are certainly not out of the tournament yet. With two Korean players already eliminated from the challenger league there is only three left, and two of them will be face each other in the bracket six. That match is going to be Taeja vs Heart, Heart was knocked down to the Challenger League by Hellokitty.

    Published: 7 days Ago

  • Die EMS One Summer startet heute - inkl. NiP & VeryGames


    imageNachdem die erste Saison der RaidCall EMS One ein großer Erfolg war, startet bereits am heutigen Dienstag die zweite Saison. In der Sommersaison wird es wie in der letzten Saison um ein Gesamtpreisgeld von 39.000 Dollar. Für den ersten Cup waren die acht besten Teams der ersten Saison automatisch qualifiziert, dazu kommen die EPS Sieger aus Deutschland, Polen und Spanien. Abgerundet wird die Teilnehmerliste durch die zwölf besten Teams der A-Series, so wie dem Sieger des Go4CS:GO Cups des vergangen Sonntags. Übertragen werden die Matches über ESL-TV, einen deutschen Stream stellt bumbum TV zur Verfügung. Der Cup startet bereits um 19:00 Uhr, die Teams haben noch bis 18:00 Uhr die Chance ihre Teilnahme zu bestätigen. Mit dabei sind unter anderem NiP, Team VeryGames oder fnatic. (Die komplette News finden Sie auf unserer Website!)

    Published: 7 days Ago

  • Zenith and TongFu to face in AMD Premier League finals


    http://www.gosugamers.net/dota2/images/dota2/AMDPremierLeague.png Team Zenith and TongFu will meet in the finals of the AMD Premier League after both teams advanced with straight games in the semi-finals. MUFC and Risingstars will play the third place decider. http://gosugamers.net/dota2/images/dota2/AMDbracket.png In today's matches, TongFu and Zenith proceeded to the finals after taking out RisingStars and MUFC 2-0 respectively. The two TI3 invitees will face off tomorrow in a best-of-three finals. It is not a surprise to see these two teams face off as they were amongst the favorites. The match is scheduled for 14:00 CEST, but prior to that, MUFC and RisingStars will fight it out for third place at 12:00 CEST. You can place your bets on TongFu vs. Zenith

    Published: 7 days Ago

  • AllStar Wars Pt. 1


    The man behind humourous LoL blog "Minions Parade" debuts on Cadred

    Published: 7 days Ago

  • Ninjaboogie removed from Neolution.int


    http://gosugamers.net/dota2/images/DotA/IMG_3196.JPG Ninjaboogie has reportedly been removed from his team, NeoES.Int. This came in just two days after his team competed on a LAN tournament in Manila, Philippines, where they finished fourth out of eight teams. According to Sing 'dpm' Chi forum post on Playdota, Michael 'ninjaboogie' Ross of Neolution.International had allegedly been removed from his team. According to the forum post, dpm got her news from Eliza 'msjovial' Ong, manager and also the girlfriend of ninjaboogie. We reached out to a member of Neolution.int and he, who do not wished to be named confirmed the news. Our source stated that the decision was agreeable for both sides - the team wanted to remove him and they feel that ninjaboogie himself wanted to leave. Yuan Hing 'Blah' Teh, Neo.int's middle lane player, will be the new captain. Our source also stated that the team is already looking for a replacement, which will most likely...

    Published: 7 days Ago

  • Freljord Event Ends Today


    <script type="text/javascript">// <![CDATA[ function shownewred() { $('.redbbcode').removeClass('redbbcode').addClass('blizzbbcode'); $('#newsrounduplogo').attr("src",'http://media-titanium.cursecdn.com/attachments/48/190/logonewsroundup.jpg'); } function showoldred() { $('.blizzbbcode').removeClass('blizzbbcode').addClass('redbbcode'); $('#newsrounduplogo').attr("src",'http://media-titanium.cursecdn.com/attachments/thumbnails/43/582/630/630/newsroundup.jpg'); } // ]]></script>

    Freljord Event Ends Today

    Originally Posted by Riot (View RedTracker Source)


    The Freljord event officially ends today 5/14 at 11:59 PM Pacific! Don't miss this last opportunity to declare your allegiance to the Avarosan, the Winter's Claw or the Frostguard and permanently unlock a tribal icon. You can review the official rules on how to join a tribe here!

    Finish your 10 wins and join a tribe before 11:59 PM Pacific, summoners. Otherwise you'll get left out in the cold!

    Published: 7 days Ago

  • Bracket der G-1 LAN veröffentlicht


    image

    Die letzten Details zu den G-1 Champions League LAN Finals wurden am heutigen Tage veröffentlicht. Insgesamt sechs qualifizierte Teams werden vom 24. bis 26. Mai in Shanghai um rund 65.000 US-Dollar kämpfen. Während die Vorrunde im Best of One Modus bestritten wird, müssen die vier besten Teams in den Playoffs im Best of Three ran. Mit Team Liquid und den Schweden von The Alliance wird das überwiegend chinesische Teilnehmerfeld bunt gemischt, sodass auch ein All-Stars Match auf die Beine gestellt werden soll. Es bleibt abzuwarten, ob die Schweden auch fernab ihrer Heimat an die vergangenen Erfolge anknüpfen, oder sogar die Jungs von Team Liquid über sich hinauswachsen können.


    (Die komplette News finden Sie auf unserer Website!)

    Published: 7 days Ago

  • LongDD returns to LGD as coach?


    http://gosugamers.net/dota2/images/dota2/longddlala11.jpg LongDD allegedly claimed that he will be returning to LGD.cn, not as a player but a coach. We also reached out to LGD regarding the matter but was told that they have not finalized the decision. Xiang 'LongDD' Huang announced to thousands of fans yesterday on his livestream that he will make a return to LGD, not as a player but as a coach. Upon hearing this on his livestream, we immediately reached out to LongDD to confirm this and the old school player stated that it is true. "I will be helping them for a short term", were his exact words. We also reached out to LGD regarding the matter but LGD stated that they have not finalized the decision. LGD is expected to make a public statement shortly, regardless if they recruit LongDD as a coach or not. LGD.cn recently replaced LongDD with their former member, Bin 'dd' Xie due to LongDD's lack of effort and practice. In LGD's official...

    Published: 7 days Ago

  • Ashe Champion Spotlight, More on Viktor's Augments, Xelnath on Smite, Champion and Skin Sale, The Curse Weekly Episode 11


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    <table style="margin-top: -19px; margin-bottom: -20px; width: 593px; height: 22px;"> <tbody> <tr> <td style="padding: 0px; text-align: center;">[Dark]</td> <td style="padding: 0px; text-align: center;">[Light]</td> </tr> </tbody> </table>

     

    Important: [Updated] Free Champion Rotation


    Champion Spotlight: Ashe, the Frost Archer

    Originally Posted by Riot (View RedTracker Source)


    With the Freljord event coming to a close, this edition of the Champion Spotlight focuses on one of the leaders of the three tribes. Take aim with a giant frozen arrow and focus your enemies into frigid oblivion as Ashe, the Frost Archer.

    With her full suite of crowd-control and utility, Ashe has the ability to harass in lane and deliver high-impact damage complemented by one of the strongest initiates in the game. Ashe demonstrates natural kiting power with Frost Shot, while Volley provides efficient wave clear and Hawkshot's active effect allows her to spot a sneaky gank attempt. Use Enchanted Crystal Arrow to start a fight, or pick off an opponent with a cross-map snipe to end one.

    Check out the video for tips, tricks, and sample runes and masteries for Ashe, an ADC with a chilly disposition.


    More on Viktor's Augments

    Originally Posted by Riot (View RedTracker Source)

    Updates!
    I have been consulting with the Pony on the issue.
    We will be trying out a version where he can 'merge' the augments together by spending more gold.
    Obviously this is an iteration and subject to change!

    Published: 7 days Ago

  • Gamer-Case im Test: Das LC-Power 973W Fortress_X


    imageBereits seit einiger Zeit bietet LC-Power im Rahmen der immer größer werdenden Produktpalette innerhalb der Gaming Series auch Gehäuse an, die speziell auf die Ansprüche von Computerspielern ausgelegt sein sollen. Das LC-Power 973W Fortress_X ist dabei allein schon aufgrund des weißen Designs eines der auffälligeren Cases aus dem LC-Power Sortiment und befindet sich mit einem Preis von rund 70€ im mittleren Preissegment. Wir haben das Gehäuse einem ausführlichen Praxistest unterzogen und verraten euch, ob das 973W Fortress_X das richtige Zuhause für eure Hardware ist. (Die komplette News finden Sie auf unserer Website!)

    Published: 7 days Ago

  • Stephano ends career in August


    http://gosugamers.net/starcraft2/images/news/stephano-480.jpg As promised in the past, the French Zerg ends his run in StarCraft 2 this summer in order to focus on his studies. He pointed to the 15th of August as a specific date. The enfant terrible of European StarCraft 2 is still set on quitting the game to turn to studies he mentioned on stream earlier today, a threat he made numerous times before, but wasn’t taken quite seriously for. Despite his plans to end his career last year already until being turned around by what is estimated to be a very lucrative offer by Team Evil Geniuses, it took until for his fans to realize that Ilyes “Stephano” Satouri might stay true to his word this time around. He made it known from the start that his main incentive was earning money to finance studies. Apart from his consistent reign over the Western scene for the past two years, which garnered him victories in IPL, ESWC, NASL and the European WCS...

    Published: 7 days Ago

  • YamatoCannon and Malunoo leave Dragonborns


    http://gosugamers.net/general/images/2013/may/jOwSI-2.jpg After failing to qualify against MeetYourMakers for another season in the LCS split, the two decide to part ways and form their own team for future aspirations. Dragonborns ended up losing a series to MeetYourMakers which would end up deciding the fate of their careers. With little options left or potential seen within the team as it attempts to drive itself into the future and not wanting to risk the shot of a simple possibility of doing well, he along with Malunoo, Extinkt, Freeze, and an undecided support will test their lucks in season 4. This isn't the first time players have been seen leaving Dragonborns. Before the so-called "sinking ship" began with Dragonborns, Spontexx and Brokenshard also decided to leave, with the team now only containing 3 of its...

    Published: 7 days Ago

  • Korea head to Shanghai for the LCS All-Stars


    http://www.gosugamers.net/lol/images/2013/may/lcs%20all-stars%20%20atanas.png Today Riot released the Korean video of the LCS All-Star team. In the video you can see the thoughts and goals of Ambition, Shy, Pray, MadLife, InSec and their coach Reach. Earlier this week Riot also released the videos for the European and North American All-Star teams. The European team includes: Alex Ich, Diamond, Edward, Soaz and Yellowpete. The North American All-Star team features: Saintvicious, Doublelift, Xpecial, Scarra and Dyrus.

    Published: 7 days Ago

  • Evil Geniuses & The Alliance - Was steckt dahinter?


    imageBereits seit der Gründung der Organisation The Alliance wurde darüber spekuliert, dass Evil Geniuses etwas mit dem Projekt zu tun hat. Die Webseiten der beiden Teams teilten sich bereits von Beginn an die gleiche IP Adresse und auch weitere Hinweise zeigten die Verbindungen der beiden Teams, doch offiziell wurde dahingehend noch nichts bekannt gegeben. Ein anderer Hinweis war die Suche von Redakteuren, die sowohl Englisch, als auch Schwedisch sprechen. Auch wurde das Dota 2 Team von The Alliance auf den SLTV StarSeries Finals mit Astro Gaming Headsets gesehen, ein weiterer Sponsor der Evil Geniuses. Ein Grund warum Evil Geniuses den Schritt gewagt hat, einen Zweitclan zu gründen, könnte die Möglichkeit anderer Sponsoren sein. Viele der EG Sponsoren, konzentrieren sich überwiegend auf den amerikanischen Markt. So könnte man europäische Sponsoren ansprechen, ohne in Schwierigkeiten zu geraten. (Die komplette News finden Sie auf unserer Website!)

    Published: 7 days Ago

  • MoMa officially retires


    Maik "MoMa" Wallus, formerly the mid player of team Mousesports announced via Facebook his official retirement today. Wallus states that he will instead focus on studies and family. Belonging to the old-school generation of League of Legends professionals, MoMa started his career back in 2010. For his two and a half years of being part of the scene, MoMa has been a part of a multitude of well-renowned teams, including Team Dignitas EU, aAa, Millenium, Absolute Legends, SK Gaming, mTw and Mousesports. It was his time with aAa and Mousesports that brough MoMa his greatest achievement, among which the silver from Season 1 World Championship, the fourth place at IEM WC 2012, the second place at Elite of Europe and the bronze at Campus Party Berlin. Mousesports was also MoMa's last...

    Published: 8 days Ago

  • Alliance making it look easy against EG in WePlay Finals


    http://gosugamers.net/dota2/images/dota2/weplay-banner.jpg WePlay Dota 2 Tournament has come to an end, with Alliance crushing EG 3-0. The Alliance players take home the $5000 grand prize, while EG and Na`Vi settle for $2500 and $1200 respectively. Alliance continued their outstanding performance, giving absolutely no hope to Evil Geniuses who did not manage to get a win in the best-of-five final of WePlay Dota 2. The Swedes take the $5000 grand prize and look well-prepared for their upcoming trip to China and G-1 play-offs. On the other hand, EG seem to be having trouble adapting to the departure of their captain, Jacob 'Maelk' Toft-Andersen, despite reaching the final of this quite demanding tournament. Earning the second place, the Americans will take home $2500, leaving Na`Vi with $1200 for the third place. Game 1: Alliance 1 - 0 EG EG based their strategy on...

    Published: 8 days Ago

  • Carmac's Blog: A Response


    Richard Lewis responds to claims from Michal "Carmac" Blicharz that e-sports journalists are falling short on the big stories

    Published: 8 days Ago

  • Team Dignitas CS:GO Cup!


    Earlier this evening Team Dignitas announced their first ever CS:Global Offensive cup, sponsored by Alienware

    Published: 8 days Ago

  • WCS Europe Gruppenphase zwei - Gruppe A in der Vorschau


    imageDie erste Runde der Blizzard World Championship Series ist vorüber und bereits am morgigen Dienstag beginnt die Runde der letzten 16. Über insgesamt drei Wochen haben sich die Spieler aus acht Gruppen zusammengefunden, um die zwei Spieler zu finden, die in die zweite Gruppenphase einziehen. In Gruppe A finden wir auch den einzig verbliebenen deutschen Spieler wieder. Dario 'TLO' Wünsch war der einzige der vier Deutschen, denen es vergönnt war, in die Round of 16 einzuziehen. Er wird im ersten Match des Abends auf Park 'ForGG' Ji Soo treffen. Das zweite Match des Abends bestreiten Moon 'MMA' Sung Won und Eugin 'Strelok' Oparyshev. Wie gewohnt werfen wir einen Blick auf die Gruppe. Wer kommt Eurer Meinung nach weiter? Schreibt es in die Kommentare!
    (Die komplette News finden Sie auf unserer Website!)

    Published: 8 days Ago

  • [Updated] Free Champion Rotation


    This weeks free champion rotation has been posted on the Korean LoL site. These champions will become free to play starting tomorrow 5/14
    UPDATE: Even though its only been 2 weeks, the US version has Lissandra free instead of Syndra

    <table> <tbody> <tr> <td></td> <td></td> </tr> <tr> <td></td> <td></td> </tr> <tr> <td></td> <td></td> </tr> <tr> <td></td> <td></td> </tr> <tr> <td></td> <td></td> </tr> </tbody> </table>

    Published: 8 days Ago

  • Re: Changes to coLHoN


    Its awesome to see this roster change! gonna miss haxx but tralf is a great replacement. DH Summer go coL!

    Published: 8 days Ago

  • Die SLTV StarSeries Season VI beginnt heute


    imageDie ESL Pro Series Finals sind erst wenige Tage vorüber und schon steht das nächste hochkarätige Turnier vor der Tür. Die SLTV StarSeries Season V Finals sind vielen Zuschauern in Erinnerung geblieben, denn auf diesem Turnier verlor NiP erstmals ein Finale. Titelverteidiger Virtus.pro geht auch in dieser Saison als Mitfavorit in das Turnier. Auch Fans der deutschen Teams, haben bei der SLTV StarSeries Season VI wieder ihre Freude, denn neben Team ALTERNATE, ist auch TCM-Gaming dabei. Doch das Lineup des Qualifikanten ist noch nicht vollendet, zwei Plätze im Lineup sind noch offen. Auch Team ALTERNATE hatte auf den Finals bekannt gegeben, dass Christian 'Rak' Hermenau-Puhlvers nach den Finals in die Inaktivität verschwindet. Es bleibt abzuwarten, welcher Spieler seinen Platz einnimmt. Das erste Spiel der neuen Season lautet zNation vs. fnatic, beginnen soll das Spiel um 19:00 Uhr. (Die komplette News finden Sie auf unserer Website!)

    Published: 8 days Ago

  • World of Tanks


    WoT

    World of Tanks rose to fame back in 2008 and spawned a whole new player base in the heart of Russia. Here's a look at what this game is all about and how it has made a place for itself in the eSports industry.

    Published: 8 days Ago

  • Hi-Rez-Studios präsentiert wöchentliches $1.000 Turnier


    imageSMITE befindet sich nun schon einige Zeit in der offenen Beta und mittlerweile gibt es auch eine Turnierserie, die vom Publisher Hi-Rez-Studios organisiert wird. Ab sofort wird es an jedem Wochenende, ein Turnier für die nordamerikanische Region und ein Turnier für die europäische Region geben. Pro Turnier werden wöchentlich 1.000 Dollar ausgeschenkt. Ähnlich wie bei League of Legends, haben auch die Hi-Rez-Studios eine eSport Seite eingerichtet, diese ist unter esports.smitegame.com erreichbar. Dort könnt ihr euch auch für die Turniere anmelden und die Streams der jeweiligen Übertragung sehen. Für die europäische Region, startet der Cup jeden Sonntag um 15:00 Uhr. (Die komplette News finden Sie auf unserer Website!)

    Published: 8 days Ago

  • CF ET Cup Spring - Division 2 battles!


    CF ET Cup for Spring 2013 is coming to it's end but before the grand finals we have couple of matches left to be played. This newspost will mostly focus on Division 2, which wasn't in the center of attention through the entire tournament, so now it's time to show how the teams are doing here as well!

    Published: 8 days Ago

  • EG and Alliance advance to Weplay Dota 2 Finals


    http://gosugamers.net/dota2/images/dota2/weplay-banner.jpg Alliance and EG will are the Grand Finalists for WePlay Dota 2. The Grand Final is postponed, and will take place tomorrow at 17.00 CEST. The winner bracket final was severely delayed because of extensive DDoS attacks against EG. The game took place after the Na'Vi vs Liquid clash, and Alliance managed to take two comfortable wins against EG, dropping the Americans to the Losers bracket. Na'Vi took an impressive 2-0 match against Liquid, with Funn1k's performance being exceptional, helping Na'Vi pull off a nice comeback in Game 2. The losers bracket final between Na'Vi and EG was pretty tense, with EG getting the first game and Na'Vi turning things around with a surprising Morphling pick-up. EG's solid teamplay came out in the end, and EG advanced to the finals. The final will take place tomorrow at 17.00...

    Published: 8 days Ago

  • Down to the final three in Curse Invitational


    The lower bracket of Curse Invitational was played through this weekend, with some teams getting eliminated along the line. In the end, only Team Dignitas is still standing in that part of the bracket. The Curse Invitational schedule was a bit shaky and got bumped around quite a bit this weekend due to technical issues such as DDoS and teams having obligations in other tournaments. Essentially it was Rox.Kis and Dignitas having a strong run after getting eliminated in the upper bracket, round 1 by Mousesports and Evil Geniuses. respectively. As can be seen above, Empire was cut short by Rox.Kis. This may or may not dictate a similiar outcome tomorrow in the first group of West's Qualifier for The International if the two teams were to meet. Dignitas went through first QPANDAS and then...

    Published: 8 days Ago

  • Alternate Lose Rak


    Team Alternate have lost long-standing player Christian "Rak" Hermenau-Puhlvers after yet another disappointing LAN performance

    Published: 8 days Ago

  • mouz wins Bigpoint Battle


    http://www.gosugamers.net/dota2/images/dota2/bigpointbattle.jpeg Mousesports were able to overcome Kaipi in a 2-1 grand final. The team takes home the first prize, €1,500. After yesterday's connection issues, the grand final of the Bigpoint Battle May has been resumed today. The first game of the best-of-three match-up went in favour of mouz after over an hour of game time and a nerve-wrecking base race in the end. The second map started off with Kaipi dominating, but due to connection issues, the game had to be postponed and was continued today. Loading the game was not possible and it had to be re-made with the same draft. Kaipi once again showed a strong performance and won map two. Mousesports came back in the third game and won against a KoTL and Phantom Lancer within 53 minutes. The German team takes home €1,500 and shows the scene that syndereN, their recent acquisition, has found his way into the team. Kaipi takes the second place...

    Published: 8 days Ago

  • iTS winning G1-Spring and qualifying for DHS13


    The HoN Super Sunday is still in full swing with the NA/EU Qualifiers reaching the Double Elimination stage, but in the meantime the CIS region finished their G1-Spring tournament - leading iTS to DreamHack Summer 2013. A lot of storylines surrounded the G1-Spring playoffs with Cats Gaming on the decline, iTS and SW4G on the surge and TIIIIM being the wildcard in the race for the coveted DreamHack Summer 2013 spot. In the end the tournament did not disappoint with Cats Gaming showing some resilience and being unwilling to give up their throne of the CIS region with ease. As expected the dominant force of the group stage in iTS marched through the Upper Bracket without really much trouble as they swept Cats into the Lower Bracket, while finishing SW4G off with 2-1. Both victims of the raging iTS squad met in the Lower Bracket Final again, with Cats Gaming showing once again why they did win the G1-Series three times in a row. The squad around Scorp1on and...

    Published: 9 days Ago

  • TheBlast 2013: Final Standings


    Copenhagen Wolves have emerged from The Blast victorious after an overtime win against fnatic in the grand final

    Published: 9 days Ago

  • The classic WE vs. IG, Monkey King Mid, and OMG's challenge


    http://play.gosugamers.net/uploads/images/events/106-1365002025.jpeg Perhaps the most famous Chinese rivlarly would once again commence today with World Elite vs. Invictus Gaming. Not without mention were the other awesome games closing out this weekend in LPL. Coming off from a rather painful performance yesterday, finds no better way to kickstart their day than to Facecheck and fall trap to the excellent positioning of Royal Club in the first game of the night. However, by some miracle, nothing more than a few summoners and 2 flashes get burned out of the encounter by blue side ancient golem. "Lucky" from Royal Club proved to be on a roll tonight, being part of all 4 kills before taking a 13 minute dragon with his team, and leaving LiveMore little opportunity to acquire kills of their own. Despite the wave clearing potential of LiveMore, they were not able to hold off the siege from Royal Club on multiple...

    Published: 9 days Ago

  • CHEF-KOCH: Für eine Million mach' ich weiter


    imageVielleicht zum letzten Mal durften die Fans auf den EPS Finals David 'CHEF-KOCH' Nagel in Aktion sehen. Der Sympathieträger und Spaßvogel der CS-Szene, der in Counter-Strike 1.6 nicht nur aufgrund seiner Erfolge einen Legendenstatus inne hat, wird sein kurzes Intermezzo im CS:GO-Team der dotpiXels nicht fortsetzen. Im Gespräch mit uns während der EPS Finals in Köln, machte der mittlerweile 31-Jährige klar, dass er zwar gerne mehr Zeit in das Training des Teams investiert hätte, seine berufliche Situation dies aber nicht zuließe. Eine weitere Saison käme für "Chefo" demnach nur in Frage, wenn ihm jemand mit einer Million Euro unter die Arme greifen würde. Träumen darf man ja noch... (Die komplette News finden Sie auf unserer Website!)

    Published: 9 days Ago

  • Team MRN disband


    Martin "Marn" Phan. Photo: Gamespot According to a tweet owner Martin Phan following team's elimination from LCS yesterday , "team MRN is dead for now". Detailed statement to follow. During the Spring qualifiers, MRN took the very last train into Season 3, walking out of the group after victories against Cloud9 and Azure Gaming, then falling to Brunch Club (later acquired by Complexity and in turn eliminated from the LCS during recent relegations) but trouncing Dirt Nap Gaming in the last chance game. Although playing more than decently during the Spring season itself and securing a good track record against top teams (CLG in particular, whom they beat three out of four times), MRN ended up seventh in the rankings, 3% lower than GGU. This sent MRN directly down to relegation where they would play Velocity eSports - a match they would eventually lose 2-3 after a close back and...

    Published: 9 days Ago

  • A look at The International 3 qualifiers


    The Western qualifier of The International 3 will begin tomorrow but before you get too hasty on putting your bets down, let's take a look at what we have to say about the teams and their current forms. Coupled with this article is an interview with Bruno 'Bruno' Carlucci from TheGDStudio and predictions of the qualifiers from three professional players. Take me to the article Written by: Skim &...

    Published: 9 days Ago

  • iMpunity Qualifies for DreamHoN Summer 2013


    It's Super Sunday in the international HoN scene with the CIS and the SEA qualifier coming to an end. While the CIS region is starting their finals right now, the SEA region has already found their representative - iMpunity. Five countries out of the SEA region entered the final stage of the regional qualifier to the HoN World Championship in Jönköping, Sweden and iMpunity is walking out victorious. The squad from Singapore with two Malaysian players from Orange eSports had done it and punched their ticket to DreamHoN Summer 2013. After the first day it looked like the Malaysian squad of Anti Moon Queen - featuring former Orange eSports players like wangwang_ and ImBA_kzaL in addition to the former HoNPortal.Malaysia duo of ZergRush and Spikymelon - would have the upper hand and be the favorite in the competition, but the second day saw iMpunity emerging and getting it done twice. iMpunity would mount a comeback in the Upper Bracket finals against the...

    Published: 9 days Ago

  • Vote for your All-Stars in G-1 League offline finals


    An All-Stars between the best in China and the rest of the world will take place in offline final of the G-1 League. Viewers can now vote for their favourite players on G-1's page and the highest voted by the end of the 20th of May will get to play in the exhibition game. The organizers of G-1 will be hosting an exhibition All-Stars match between the best from China and the best from the "rest of the world" (NeoES.Orange, Alliance, and Liquid). The showmatch is set to start prior to the first official games. Viewers can vote for their favourite all-stars on G-1's official site here after a simple registration. From the ballots, G-1 will choose one carry, two gankers and two supporters with the highest votes to participate in the exhibition game. During the time of publish, votes for some...

    Published: 9 days Ago

  • Lions Pride returns with Link and Danish squad


    Lions Pride announced their new roster today which comprises four Danish players and an American. Despite losing their spot in the sixth season of Star Series, Lions Pride believe the roster has the potential to bring them far in the near future. http://gosugamers.net/dota2/images/dota2/lions%20pride%20logo.pngPlacing eighth in last season of Star Series VI and missing the mark for Netolic Pro League 2 playoffs, Lions Pride squad was largely restructured by their management. Lions Pride new roster, consisting mostly of Danish players from 3DMAX, debuted yesterday in Star Series' qualifier in an attempt to retain the organization's spot in the sixth season of the tournament. Despite their recent 0-3 loss in the qualifier, Lions Pride are confident in the potential of the current roster and have decided to pick them up to represent the organization. Statement by Damir 'NeStlik' Dedic,...

    Published: 9 days Ago

  • Bisu, Rain lead SKT to victory


    After a clutch victory over STX Soul last week, Boxer's SKT was much more dominant this day around and by the power of its Protoss line-up it came ahead 4-1 against Samsung KHAN. It is no secret that after several largely successful rounds, SKT suffered a struggling time in round four, making them surrender their top two position to KT Rolster. A 2-4 R5 opening loss to Team 8 did not make it all brighter and the danger of SKT falling down to the bottom half was coming closer to reality. On May 7th, after a seven-game series against STX Soul, SKT showed signs of stabilization but it was today that they really displayed the top form which fans are used to seeing. Seeing Bisu released as the opener got more than a few people excited, despite Revolutionist's lackluster results, and the legendary Protoss did not disappoint. A turtley opening into mass void...

    Published: 9 days Ago

  • EPS: n!faculty Wins!


    The final standings for EPS Germany's Spring CS:GO Season

    Published: 9 days Ago

  • Drunkenboi, Goswser, Advance from Group B


    Group B of Shoutcraft America took place last night, pitting four American ladder warriors against each other in a GSL Dual Tournament format. So @fxodrunkenboi made over $500 in tips today from the viewers for his stellar play. That's a lot of booze!— Totalbiscuit (@Totalbiscuit) May 12, 2013 It's too early to cast judgement on the new Shoutcraft America, but the experiment seems to be working as intended. Today's group racked up as many as 18,000 concurrent viewers on the main stream, an encouraging figure to be sure. Group C with MaSa, Kane, Suppy and Hellokitty will take place later today (Sunday May 12th). Goswser vs Hendralisk Gowser Bel'Shir...

    Published: 9 days Ago

  • IdrA: "I will not continue to play as a competitive player"


    http://gosugamers.net/starcraft2/images/news/idracropped.jpg JP McDaniels jumped to the opportunity to interview IdrA in front of a broader audience after this week’s debacle. He recollects the events leading up to his release from EG and mentions his plans from here on out. As it hard as it was to evade the discussions around the recent release of StarCraft legend Greg “IdrA” Fields this week, one has been remarkably quiet throughout the entire process: the man himself. Now that the buzz has died down a bit, he took the chance to set a few things straight on JP McDaniels’ talk show “Real Talk.” IdrA was let go from his long-time employer Evil Geniuses following a fall-out on the Team Liquid forums, where he called everyone a “bunch of f***ks,” as well as saying that he “gets paid to treat like it.” He now apologizes to all the “true” fans of eSports, saying that the insult was directed at those who follow the scene for the drama, instead...

    Published: 9 days Ago

  • Velocity remove MRN from the LCS


    http://gosugamers.net/general/images/2013/may/jOwSI-2.jpg After a staggering long bo5 stretching to all five games with epic plays all around, Velocity end MRN convincingly in the last game of the set and secure their spot in the LCS. It was an unusually superb night in the North American LCS with some wacky things and a wacky conclusion to follow that one would not normally suspect. The battles were neck and neck and showcased perhaps the most ADC performance we've seen yet from the North American scene. http://gosugamers.net/general/images/2013/may/nienhardcarry.PNG Nientonsoh having an unbelievably strong back. The series would intermittently take crazy turns for the best of the spectacle sport, such as in the middle of it all hosting a Double AD Double Support team from Velocity, hosting an extremely successful...

    Published: 9 days Ago

  • Netolic Marathon to start at 04:00 CET today


    http://www.gosugamers.net/dota2/images/2013/may/notelic%20let%20me%20win%20TI3%20ticket%20please.PNG The 24 hour Marathon Giveaway will start later today at 04:00 CET where The International 3 Dream Package will be given away. Netolic's Marathon Giveaway will start today with numerous prizes given away as the viewer count rises. The Dream Package, which includes a round trip, hotel stay and The International 3 Pass, will be given away to one individual when the viewer count reaches 5,000. Whereas the last Dream Package giveaway did not happen as the viewer count did not reach the desired amount, this time Netolic assured us that they will be giving away the Dream Package even if they do not meet the targeted amount. The final draw will begin at 04:00 CET on Monday. LGD.int and Netolic.sg will be playing against each other in a best...

    Published: 9 days Ago

  • n!faculty gewinnt die ESL Pro Series Spring - mouz enttäuscht


    imageVor dem Wochenende hatten viele mousesports als Favorit für den Gewinn der ESL Pro Series gesetzt. Auch Team ALTERNATE hatte viele Stimmen, denn als einziges Team hatte man vor den Finals keinen Wechsel bekannt gegeben. Doch das alles anders kommen soll, sah man schon im ersten Halbfinale. n!faculty konnte mit einer überragenden Leistung mit 2:0 gegen Team ALTERNATE gewinnen. Auch das zweite Halbfinale brachte die nächste Überraschung, denn mousesports verlor mit 2:1 gegen dotpiXels und so lautete die Finalpartie n!faculty gegen dotpiXels - vor den Finals hätte das Niemand erwartet. Im großen Finale zeigte n!faculty erneut eine grandiose Leistung und konnte souverän mit 2:0 gewinnen. Damit findet das Kölner Team einen versöhnlichen Abschluss. (Die komplette News finden Sie auf unserer Website!)

    Published: 9 days Ago

  • smn: Wir konnten ohne Druck aufspielen


    imageVor den Finals hatte man n!faculty nur wenig zugetraut, man wusste das Azmican 'asmo' Berberoglu und Benjamin 'qk-Mantis' Oberlein das Lineup verlassen werden und das Ersatz bereits gefunden ist, doch dass sich das Team weiterhin gut versteht und die EPS trotz aller Schwierigkeiten gewinnen will, hat man im Halbfinale gegen das Team ALTERNATE gesehen. Souverän hat man das Werksteam auf zwei Maps geschlagen und ist somit ins Finale gegen die dotpiXels eingezogen. Wir haben uns nach dem Halbfinale Simon 'smn' Beck geschnappt und haben mit ihm über die EPS Finals und das zukünftige Lineup mit Johannes 'tabseN' Wodarz und Nikola 'LEGIJA' Ninic gesprochen.  (Die komplette News finden Sie auf unserer Website!)

    Published: 10 days Ago

  • Hat trick for Shootmania


    This week, the Fnatic.Shootmania team participated in 3 tournaments, reaching the finals in all of them.

    Published: 10 days Ago

  • n!faculty zieht ins Finale ein, erste Fotos und Videos sind online


    imageNach einem knappen 16:14 auf de_nuke und einer etwas eindeutigeren zweiten Map auf de_inferno, steht n!faculty im Finale der ESL Pro Series. Besonders auf inferno war beim amtierenden deutschen Meister Team ALTERNATE die Luft raus und n!faculty sicherte sich Runde um Runde. Im zweiten Spiel des Tages, dotpiXels gegen mousesports, das geprägt wird durch das Duell zweier CS-Legenden, namentlich CHEF-KOCH und gob b, wird nun in wenigen Minuten der Finalgegner des Kölner Vereinsteams ermittelt. Die ersten Fotos aus Köln sind übrigens bereits in unserer Galerie online, weitere Videos folgen in Kürze.
    (Die komplette News finden Sie auf unserer Website!)

    Published: 10 days Ago

  • Die EPS Finals in CS:GO - Gelingt n! ein guter Abschied?


    imageNachdem wir gestern die ESL Pro Series Finals in StarCraft 2 gesehen haben, geht es heute mit Counter-Strike: Global Offensive weiter. Dieses Mal sind die Finals ein ganz besonderes Event, denn für viele Teams ist es das letzte Turnier in ihren derzeitigen Lineups. Bereits seit einigen Wochen ist bekannt, dass Azmican 'asmo' Berberoglu und Benjamin 'qk-Mantis' Oberlein das Team n!faculty nach den Finals verlassen werden. Auch bei dotpiXels wird nach der Saison gewechselt. Bei mousesports hilft Fatih 'gob b' Dayik für die Finals aus und auch dort muss ein neuer fünfter Mann gefunden werden. Nur Team ALTERNATE wird in seiner gewohnten Konstellation weiterhin zusammen spielen. Ob dies ein Vorteil sein wird, sehen wir ab 12:00 Uhr auf dem ESL-TV Stream. Matthias 'Knochen' Remmert wird wie gewohnt kommentieren. (Die komplette News finden Sie auf unserer Website!)

    Published: 10 days Ago

  • Top 20:Rarest LoL Skins - P1, Live Patch was a Small Hotfix, Replays Still in "Alpha" on PBE, Sion Still From Noxus, and More


    <script type="text/javascript">// <![CDATA[ function shownewred() { $('.redbbcode').removeClass('redbbcode').addClass('blizzbbcode'); $('#newsrounduplogo').attr("src",'http://media-titanium.cursecdn.com/attachments/48/190/logonewsroundup.jpg'); } function showoldred() { $('.blizzbbcode').removeClass('blizzbbcode').addClass('redbbcode'); $('#newsrounduplogo').attr("src",'http://media-titanium.cursecdn.com/attachments/thumbnails/43/582/630/630/newsroundup.jpg'); } // ]]></script>

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    Important: PBE Changes and News for 5/10 - TPA Ezreal Update


    Top 20 - Rarest LoL Skins - Part 1

    James goes over some of the rarest, hottest and otherwise most sought after skins in the league.


    Live Patch was a Small Hotfix - Replays Still in "Alpha" on PBE

    Originally Posted by Riot (View RedTracker Source)

    It was a small fix for the Air Client. Nothing too snazzy

    Published: 10 days Ago

  • Entenzwerg: Ich tippe, dass wir gegen myRevenge im Finale spielen werden


    imageJanis 'Entenzwerg' Krzok und sein Team n!faculty konnten sich letztendlich souverän für die Finals der ESL Pro Series qualifizieren. Nach einem guten vierten Rang am Ende der regulären Saison folgte ein klares 2:0 gegen CPLAY in den Playoffs und damit das verdiente Ticket für den Showdown der Spring-Season in Köln. Die Ziele sind dementsprechend selbstbewusst gesteckt. Wir haben kurz vor dem Finale der ESL Pro Series mit Janis Krzok gesprochen, der sich ein Endspiel um den Titel gegen myRevenge gut vorstellen könnte. Ähnlich sieht es mit einem Verbleib über die Saison hinaus bei seinem aktuellen Team n!faculty aus. (Die komplette News finden Sie auf unserer Website!)

    Published: 10 days Ago

  • HasuObs gewinnt die EPS Spring - monchi nur Vierter


    imageNoch vor den EPS Finals hatten wenige damit gerechnet, dass Dennis 'HasuObs' Schneider große Chancen auf den Sieg der EPS Spring Saison hat, doch in den frühen Morgenstunden des Samstag, stand er zum zweiten Mal als Sieger der ESL Pro Series in StarCraft 2 fest. In seinem Halbfinalspiel konnte er Daniel 'XlorD' Spenst souverän mit 3:1 schlagen und stand als erster Finalteilnehmer fest. Das zweite Halbfinale des Abends war deutlich spannender. Phillip 'monchi' Simon lag bereits mit 2:0 vorne, doch Giacomo 'Socke' Thüs konnte das Spiel noch einmal drehen und gewann schlussendlich mit 3:2. HasuObs verlor anschließend im Finale zwar die erste Map, konnte aber mit guten Strategien auf den nächsten drei Maps den Sieg einstreichen. Der letztmalige Sieger monchi, landete nur abgeschlagen auf Platz vier, denn er verlor im Spiel um Platz drei gegen seinen Teamkollegen XlorD mit 2:0.
    (Die komplette News finden Sie auf unserer Website!)

    Published: 10 days Ago

  • PBE Changes and News for 5/10 - TPA Ezreal Update


    No new champ. For those wondering when we will see him. Patch 3.7 should be next week (as we know from this news post).  We will probably see the new champ after this patch is finalized.


     TPA Ezreal Update

    TPA Ezreal got an update. His bow no longer looks weird with his foam finger. His Q and W now have a light glow on the finger, while his ULT his a nice light bow from the finger

    • 0.0.1.13/DATA/Characters/Ezreal/Animations/ezreal_tpa_fingerbone.anm
    • 0.0.1.13/DATA/Characters/Ezreal/Ezreal_TPA.skl
    • 0.0.1.13/DATA/Characters/Ezreal/Ezreal_TPA.skn
    • 0.0.1.13/DATA/Characters/Ezreal/TPAEzreal.blnd
    • 0.0.1.13/DATA/Characters/Ezreal/TPAEzreal.manifest

    PBE: Heads-up to Corki, Tristana and Kha'zix players - Updated Jump Effects

    Originally Posted by Riot (View RedTracker Source)

    If you play a champion with a ground-targetted jump effect, you should find that jumping over a wall is slightly easier than it used to be.

    Previously, if you clicked on the center of a wall, your jump effect would stop in front of the wall. Now it attempts to be slightly more smart about jumping over walls. In addition, I fixed several timing and control issues.

    Please play around and let me know how it feels!

    (Other champions affected to a lesser degree: Hecarim, Malphite, Ahri, Gragas, Fizz)
    Does this change the fact that Trist can't jump over traps? Please?
    Not yet, but CertainlyT is looking into a solution for that.


    Update to Custom Item Sets

    Originally Posted by Riot (View RedTracker Source)

    So just as another quick update, the latest changes to Item Sets will allow you to select multiple champions/maps without ctrl/shift clicking. Clicking one will simply toggle it.

    Published: 10 days Ago

  • LIVE: 3V.Cup - Naama advances to SF


    Naama will be competing in the celebration event of the Finnish SC community site Starcraft2.fi three year anniversary! 

    Published: 11 days Ago

  • TheBlast 2013: Groups


    Here are the group for Danish event TheBlast, kicking off this evening and continuing over the course of the weekend

    Published: 11 days Ago

  • Infused in Go4SM Monthly Finals Preview


    Just over a month ago ESL announced that they were officially starting up a Go4Shootmania division. With the success of the Go4LoL and Go4CS:GO it was only fitting that they would reach out to yet another eSports title.

    The general idea is that there would be 4 qualifiers each month and then the top 2 from each qualifier would take part in the monthly finals playing for 400 euros and the crown of winning the first ever Go4SM Monthly series.

    Published: 11 days Ago

  • IM overtake Azubu in a GSTL PvZs galore


    Squirtle still undefeated in the GSTL The Protoss line-up of IM went against the Zerg swarm of Azubu in a seven-game series in today's GSTL. YongHwa, First and Squirtle scored for IM to bring them a most crucial victory. After all the ling/baneling aggression in yesterday’s Code S (as well as the number of nydus/roach backdooring), the first and only ZvZ of today’s GSTL went back to the mutalisk mirror norm as ByuL took on BboongBboong in the opening game. Not particularly known for his ZvZ, the ex-Fnatic player ByuL visibly struggled against Bboong. The Azubu Zerg, who played a few high-quality mirrors last season against HyuN and RorO, was on top of the game from the first second. He took his geysers faster knowing that the game would be all about mutalisks and with that won the first few engagements to put ByuL on the disadvantage. As if that wasn’t enough to put the IM...

    Published: 11 days Ago

  • NiaK Blog: Clearing The Issues


    The manager of Team VeryGames, Jerome "NiaK" Sundries, has written a blog regarding the recent changes made to the squad

    Published: 11 days Ago

  • Vici Gaming dominates LGD.cn in the opening match of Dota 2 Super League


    http://gosugamers.net/dota2/images/dota2/dota%202%20super%20league%20banner.jpg Vici Gaming overwhelmed LGD.cn in straight games today, in the opening match of Dota 2 Super League. The much awaited Dota 2 Super League has finally kicked off with it's opening match being held between LGD.cn and Vici Gaming. The match turned out to be a heavily contested battle, with both teams leaving no stones un-turned so as establish their dominance amidst the preparation for the upcoming qualifiers for The International 3. Vici Gaming vs LGD.cn http://www.gosugamers.net/images/gosuplayers/15883    2:0    http://www.gosugamers.net/images/gosuplayers/13195 Game one

    Published: 11 days Ago

  • Infused.SM PCGamer Update


    Recently with the Team Infused Shootmania team being on fire and dominating the scene by claiming the majority of tournaments they took part in it was only natural to see how they would progress through the PCGamer tournament.

    With the first few games down taking 2 for 0 victories against Chargers, Swagseries and then Lemondogs. The team seemed really confident going into the next rounds.

    Published: 11 days Ago

  • Re: Changes to coLHoN


    I thought he was going to dota2...Can't trust a word that man says

    Published: 11 days Ago

  • Infused.SM Alienware Tournament


    On the 2nd of April Alienware announced they would be hosting a Shootmania 3v3 Elite tournament with a prize pool of $3000. An excellent addition to Shootmania's current roster.

    Team Infused had recently been playing excellently together and were looking forward to taking part in the Alienware tournament.

    Published: 11 days Ago

  • Die zweite Gruppenphase der WCS EU - TLO in Gruppe A


    imageÜber die letzten drei Wochen, wurde die erste Gruppenphase der Blizzard World Championship Series ausgespielt. Etwas enttäuschend, war das Abschneiden der deutschen Spieler. Nur Dario 'TLO' Wünsch hat den Einzug in die zweite Gruppenphase geschafft, während Giacomo 'Socke' Thüs, Dennis 'HasuObs' Schneider und Andreas 'KrasS' Ullrich in die Challenger Division abgestiegen sind. Nach Gruppe H, wurde am gestrigen Abend die zweite Gruppenphase ausgelost. TLO hat eine harte Gruppe erwischt, denn er ist mit drei Terranern in einer Gruppe, zwei davon sind Koreaner. Die zweite Gruppenphase beginnt nächste Woche Dienstag und bis Freitag werden alle Gruppen ausgespielt. Das große Finale der WCS Europa, findet am 25. und 26. Mai statt. (Die komplette News finden Sie auf unserer Website!)

    Published: 11 days Ago

  • WCS Europe: Feast crushes through, MMA comes second


    The Belgian Protoss Feast caused the first upset on former GSL-Champion MMA who has been on shaky form in 2013. More WCS Europe coverage Check link for VODs, news and match info Feast for crows Feast opened up with a quick handful of stalkers to contain his opponent's greedy expansion first. Having restricted MMA's economy significantly, Feast added additional gateways and a robotics facility at his proxy pylon to try and bust the bunkers protecting the natural. After breaking into the main it was only a matter of time before MMA conceded the first game. The Korean swiftly...

    Published: 11 days Ago

  • Scarizard on Karma, More Akali, Statikk on Jungle Items, Xelnath on Xerath, New LoL Website, Lore Updates, Morello on Everything


    Other Important News


    Scarizard on Karma

    Originally Posted by Riot (View RedTracker Source)

    Looking at tackling this in the next patch. Overall, i'm pretty happy with how Karma's been playing on live, with the W2 being the only sore spot. We have a QoL fix for her Soulflare coming in 3.7 (it's not going to pierce minions or anything wacky) but should definitely help the spell feel better.

    In the 3.5 Balance Update, we made a change where Inner Flame and Soulflare both would detonate at the area of missile impact instead of auto-locking to the center of the area hit. This was a pretty nice fix for Inner Flame, making it easier to both farm and harass champions near minons (previously, you would Q 3 ranged minions in a line - and instead of exploding and hitting all three, the impact zone would lock onto the left-most or right-most minions, meaning you'd hit two of 3. Feels bad, man.) However, in the case of Soulflare this has kind of been a nerf - you clip more people with that radius than you did before, but it increased the ability for champions hit spot-on to walk out of it due to the zone spawning with them mostly outside of it already. It's small, but it's something we could easily change and have.

    Looking to the future, though (as this thread is about W2), i'll be working on and testing an iteration of Renewal that hopefully makes the healing more reliable and useful in the dueling scenarios. She's getting a lot more mantras than before, but with 1 of her 3 choices feeling 'wrong' even when the situational read was correct, it's certainly not helping her play experience.

    Published: 11 days Ago

  • Nach Pöbeleien gegen die Community: EG setzt IdrA vor die Tür


    imageIdrA hat es offenbar geschafft, das Fass endgültig zum Überlaufen zu bringen. Seine Meinung hielt der Zergspieler ohnehin nie zurück und brachte auch stets gerne seinen Unmut zum Thema Balancing zum Ausdruck. Von unzähligen Spielen, die er ohne "GG" verließ ganz zu schweigen. An den schwierigen Charakter des 23-Jährigen schien sich auch sein Team Evil Geniuses gewöhnt zu haben, doch sein Wutausbruch nach der WCS Nordamerika am gestrigen Abend, war dann wohl doch zu viel des Guten. IdrA schied sang und klanglos ohne Mapgewinn aus der WCS NA aus und beschimpfte danach auch noch die Community in Form eines Posts auf TeamLiquid.net. Dieses Verhalten möchte Team EG nun nicht weiter tolerieren, weshalb man sich mit sofortiger Wirkung von Greg 'IdrA' Fields trennt. (Die komplette News finden Sie auf unserer Website!)

    Published: 11 days Ago

  • WCS KR: Play-offs


    The play-off brackets for the top 8 of WCS KR

    Published: 11 days Ago

  • WCS EU: Ro16 Groups


    The ro16 groups for WCS Europe were drawn earlier tonight

    Published: 11 days Ago

  • Riot announce their new champion - Aatrox, the Darkin Blade


    http://www.gosugamers.net/lol/images/2013/may/aatrox%20atanas%202.png Aatrox, the Darkin Blade is going to be the next champion released by Riot. It seems that he is planned as a top-laner. As it seems Aatrox will be melee, duelist champion relying on his potent auto attacks as well as some crowd control. He will be using heath as a resource to cast spells. His skills are: Blood Well (Passive) Aatrox stores a portion of his abilities’ health cost in the Blood Well, which slowly drains to a base amount while he is out of combat. When Aatrox loses all of his health, he draws on the Blood Well and recovers the amount of health stored. Dark Flight Aatrox rises into the air and slams into a target location. Enemies within the impact zone are knocked up and take damage, while nearby enemies take...

    Published: 11 days Ago

  • WCS NA:Group G Recap


    The last day of the round of 32 is upon us, and with it the question of who will get the last spots in the round of 16 is up in the air. Especially with a group that contains Huk, Capoch, Sen, and Crank. More WCS America coverage Check link for VODs, news and match info Sen sweeps Capoch to start the dayThe first series of the day was between Sen and Capoch. Game one Capoch went for an early zealot timing that was able to snipe Sen's third base. He then followed it up with an immortal timing, however Sen was able to force a large amount of force fields from Capoch which allowed his army of roaches to destroy Copoch's forces. Game two Sen kept Capoch on two...

    Published: 11 days Ago

  • Die Halbfinalpartien der EPS Spring in der Vorschau


    imageAn diesem Wochenende treffen sich wieder die besten Spieler Deutschlands, um den Gewinner der ESL Pro Series in den Kategorien StarCraft 2, Counter-Strike: Global Offensive und League of Legends zu bestimmen. Den Auftakt macht am Freitag Abend StarCraft 2. In den ESL-TV Studios in Köln treffen in der ersten Halbfinalpartie Daniel 'XlorD' Spenst und Dennis 'HasuObs' Schneider aufeinander. Das zweite Halbfinale wird zwischen Giacomo 'Socke' Thüs und Phillip 'monchi' Simon ausgetragen. Wir werfen einen Blick auf die Halbfinalpartien und schätzen ein, wer am Ende als Gewinner vom Platz gehen könnte. Die ESL Pro Series Finals starten Freitag Abend ab 17:00 Uhr. Der deutsche Kommentator des StarCraft 2 Events ist Dennis 'TaKe' Gehlen, der sich prominente Gäste als Co-Kommentatoren einladen wird. (Die komplette News finden Sie auf unserer Website!)

    Published: 11 days Ago

  • SK.CandyPanda gets ''Grilled''


    http://gosugamers.net/general/images/2013/may/jOwSI-2.jpg Known for his early Tristana play and his incredibly synergy with Nyph both in and out of SK Gaming, CandyPanda talks about a variety of topics, such as the strength of other AD carries within the region and touching up on how Hyrqbot has enhanced and affected the team's performance in a positive light. Source - Acer

    Published: 11 days Ago

  • IdrA Dropped By EG


    In the wake of his elimination from the American WCS Qualifier and some controversial comments made on Team Liquid, Evil Geniuses have made the decision to remove Gregg 'IdrA' Fields with immediate effect.

    Published: 11 days Ago

  • IdrA released from Evil Geniuses


    After having thought long and hard about the decision due to the controversial nature of IdrA's persona, he has been released from Evil Geniuses and they have parted ways. Having been one of the strongest players in the North American scene as well as one of the largest and most prominent figures in the Starcraft community since the days of Brood War, Greg 'IdrA' Fields' time has come to an end within Evil Geniuses. The CEO of Evil Geniuses has released a statement over at Team Liquid to satiate the curiosity and inform the players of the American zerg's departure: An excerpt of the statement: ...This is why it was never really an issue for us that Greg can be rude to his opponents in games, or that he usually speaks his mind very bluntly and directly. But, to us, there's a very big...

    Published: 11 days Ago

  • Aatrox, the Darkin Blade, revealed


    Originally Posted by Riot (View RedTracker Source)


    Aatrox, the Darkin Blade emerges from the shadows of history to slake his thirst for blood and battle. This deft warrior cuts down his foes and drains their life force with his blade. Aatrox's abilities cost health to cast.

    <table style="border: 1px solid black;"> <tbody> <tr style="border: 1px solid black;"> <td> Blood Well (Passive)
    Aatrox stores a portion of his abilities' health cost in the Blood Well, which slowly drains to a base amount while he is out of combat. When Aatrox loses all of his health, he draws on the Blood Well and recovers the amount of health stored.
    </td> </tr> <tr style="border: 1px solid black;"> <td> Dark Flight
    Aatrox rises into the air and slams into a target location. Enemies within the impact zone are knocked up and take damage, while nearby enemies take damage.</td> </tr> <tr style="border: 1px solid black;"> <td>

    Blood Thirst

    Aatrox heals himself on every third attack. Activating Blood Thirst toggles Blood Price.

    • Blood Price: Every third attack now deals bonus damage instead of healing Aatrox. Aatrox loses health based on the bonus damage dealt.
    </td> </tr> <tr style="border: 1px solid black;"> <td> Blades of Torment

    Aatrox fires a line attack that damages and slows enemies caught in its path. Aatrox is refunded a part of the health cost if Blades of Torment strikes an enemy champion.</td> </tr> <tr style="border: 1px solid black;"> <td> Massacre

    Upon activation, Aatrox instantly damages enemies in an area around him. For the duration of Massacre, Aatrox gains bonus attack speed and range. Massacre has no health cost.</td> </tr> </tbody> </table>

    Gameplay


    Aatrox is a basic attack dependent melee champion who excels as a duelist and team fighter. His built-in sustain and escape mechanics make him an ideal fit for top lane.


    Top-lane

    The sustain from Blood Thirst keeps Aatrox's health topped off, allowing him to farm throughout the laning phase. Aatrox excels as a duelist, able to switch to Blood Price for heavy burst damage when trading with his lane opponent. After the exchange, Aatrox can toggle back to Blood Thirst to top off his health. When he's ready to finish the job, Massacre adds significantly to an already potent burst combo.

    If the lane isn't going Aatrox's way, the knock-up effect from Dark Flight can be used to set up ganks for his jungler. Or, if Aatrox has bullied his enemy out of lane, he can push aggressively, safe in the knowledge that the disengage from Dark Flight and Blades of Torment's slow will aid his escape when enemies come charging. Even when things go totally wrong, Blood Well offers a second chance to secure kills or make a quick exit.


    Team fights

    Aatrox's mobility gives him an innate ability to pressure enemy carries in team fights. Blood Thirst grants Aatrox plenty of sustain as he tangos with enemy initiators and tanks. When he sees an opportunity to reach an enemy carry, Dark Flight closes the gap and allows the punishment to begin. When Aatrox is in deep, the area of effect burst and extra range from Massacre, and slow on Blades of Torment prevent high-value targets from escaping. All the while the consistent healing from Blood Thirst and resurrection effect from Blood Well keep him alive long enough to cut through enemy squishies.

    If Aatrox's team is on the defensive, a well-aimed Blades of Torment can slow multiple enemies and open a window for retreating allies to slip away. Alternately, he can kite enemies with Dark Flight, and create an opportunity for the remainder of his team to turn and counter-initiate. If Aatrox is focused, Blood Thirst's sustain and the Blood Well keep him in the fight, giving his teammates an opportunity to cut through foes as he resurrects and delivers the killing blow.

    Story


    Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox's seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.

    The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.

    Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.



    Aatrox vanished after that battle, but the Protectorate army's newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.

    Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox's presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox's true legacy may be a world filled with conflict and strife.

    "Some fight for honor, some fight for glory. It matters only that you fight." - Aatrox

     

     

    Published: 11 days Ago

  • Re: Changes to coLHoN


    "HoN fans will remember that Tralf been acting immature and being very childish in the past, rage quitting multiple teams"

    Published: 11 days Ago

  • Vici and LGD.cn kick off Dota 2 Super League today


    http://gosugamers.net/dota2/images/dota2/dota%202%20super%20league%20banner.jpg Dota 2 Super League group stages starts today at 13:00 CET with LGD.cn vs. VG.cn. Ten teams will start their two month tournament today for the $162,000 prize pool. The kick-off game of the Dota 2 Super League between Vici Gaming and roster trouble LGD.cn will be commencing at 13:00 CEST today. LGD.cn has not met Vici Gaming since their last encounter in the groupstage of G-League 2013 Season 2. VG was a young team back then composed of pubstars but they have blossomed into a brute force the past few months. LGD.cn on the other hand, had controversial roster changes of late despite having a better and consistent track record. LGD.cn vs Vici Gaming http://www.gosugamers.net/images/gosuplayers/15883    

    Published: 11 days Ago

  • Copenhagen Wolves drop their sponsor


    http://gosugamers.net/general/images/2013/may/jOwSI-2.jpg While Copenhagen Wolves have been having a fantastic level of success in their play as of recent and being the only remaining relegated team to retain their spot in the LCS, things were unfortunately a little more complicated on the business end of the spectrum. The roster of ex-Copenhagen Wolves has decided to temporarily rename themselves until another, more suitable sponsor picks them up. Though not releasing further details, the team has left their sponsor behind due to issues regarding money. Despite losing their sponsor, the rumor Copenhagen Wolves disbanding is not true and they are simply without a sponsor, but remain a competing team in the LCS. Source - Gaming.dk

    Published: 11 days Ago

  • Unofficial PBE Patch Notes for 5/9/2013 - Not much


    New Summoner Icons

    It looks like 4 new summoner icons are getting ready to be added. 4 New images appeared, however they are simply grey boxes with the numbers 549 - 552 in them.
    UPDATE: This is a 100% theory, but based on red posts these could be the start of faction icons?


     New Textures


    Champion Changes

    Not really that much

    <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v11 / Air PBE v63)</th><th class="new-value">New (Game PBE v12 / Air PBE v64)</th></tr> <tr class="modified"> <td class="key" colspan="2">RammusPuncturing Taunt [ E ]File: PuncturingTaunt.inibinKey: game_spell_displayname_PuncturingTaunt</td> </tr> <tr> <td class="old-value">Rammus taunts the unit into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>50/60/70/80/90 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>0</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>12/12/12/12/12 Seconds</dd></dl></td> <td class="new-value">Rammus taunts the enemy champion or monster into a reckless assault, reducing their Armor by 10/15/20/25/30 and forcing them to attack Rammus for 1/1.5/2/2.5/3 second(s).<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>50/60/70/80/90 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>0</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>12/12/12/12/12 Seconds</dd></dl></td> </tr> </tbody> </table>

    Item No Item changes in this Patch.

    Published: 11 days Ago

  • Starladder announces qualifier to replace eL`Pride in Star Series VI


    http://gosugamers.net/dota2/images/dota2/starladderlala2.png Star Series has just announced a new set of qualifiers to replace eL`Pride in their upcoming season. Kaipi, NEXT.kz, USH as well as the new roster of El'Pride are going to fight for the one remaining spot in the prestigious tournament. Lions Pride aka eL`Pride has been removed from the sixth season of Star Series because the team has recently dropped their current Dota 2 team. However, the organization has been given a second chance to the Star category assuming that they can top the qualifiers set up with the new roster. Teams in qualifier: Kaipi Next.kz USH Lions Pride The qualifier will be played in a small groupstage in which teams accummulate points from defeating each other in a best-of-one format. The top placer at the end of the groupstage will qualify for the Star Series. GosuGamers reached Vladyslav...

    Published: 12 days Ago

  • compLexity officially announces Tralfamadore as fifth


    They were more than rumors flying around with Tralfamadore back on the market as a free agent and Haxxeren's future in compLexity Gaming in doubt. He has been seen scrimming with them, he played the "Runic Shift" tournament for them - now Tralfamadore is officially a part of compLexity Gaming. Now it is official! Mark 'Tralfamadore' Seidl, former Honcast caster and member of teams like sGty, Trademark eSports and Tt eSports, has found his new competitive home in compLexity Gaming. This brings the last months in Tralfamadore's career full circle with him being a pivotal part of the deal that compLexity Gaming and his former team struck - now he is returning to his project. Despite him returning role changes or even changes in terms of the drafter have not been indicated. In all scrims or tournament matches that Tralfamadore was a part of coL already, he was seen playing some sort of hero to fit the middle role. This could change at any moment with compLexity...

    Published: 12 days Ago

  • AMD Premier League into semi-finals


    http://www.gosugamers.net/dota2/images/dota2/banner.PNG AMD Premier League is down to its final four and to everyone's surprise, NeoES.Orange was eliminated. The four remaining teams are in the final sprint to book their place in the grand final and be guaranteed a podium finish. AMD Premier League, hosted by DotaTalk, has entered into it's semi-finals stage. Four teams proceed to the semi-finals, in an attempt to book their berth in the grand final. Earlier yesterday, to the viewers' surprise, NeoES.Orange fell at the hands of RisingStars in straight games. The Chinese dominated the Malaysian power-house in a convincing fashion. On the other hand, Tongfu, who recently replaced LGD.cn in The International 3 list of invitees, did not disappoint the crowd as it easily over-powered the Thai team, MiTH.Trust in straight...

    Published: 12 days Ago

  • Bigpoint Battle #4 main round commences


    http://gosugamers.net/dota2/images/DotA/bigpoint%20logo.png The Bigpoint Battle's main round kicks off today and holds quite few interesting teams. The Bigpoint Battle returns for its 4th installment and has quite a line-up of teams. Over the course of the next two days, the tournament will be played out in a series of best-of-three matches. On the first day, teams will play out the RO16 and the quarter-finals while the semi-finals and grand final will follow tomorrow. The winner of the tournament will receive 2,000 Euros in a winner-takes-all fashion. Invited teams: mousesports United States Team Liquid Kaipi QPAD Red Pandas Artyk Gaming dd.Dota iCCup RoX.KIS Qualified teams: K5 Keita Ai 4FC Power Rangers ...

    Published: 12 days Ago

  • Sorry Sorry now part of Made in Thailand


    http://gosugamers.net/hon/images/HoN/mith.s2ybanner.jpg Source: mithesports.com Big change in Thailand - at least with the names. The successful team of Yamaha.s2y has agreed to partner up with the renowned eSports organization of Made in Thailand to continue their success of the last months. It doesn't change much on paper, but it is a good sign for the esteemed organization of Made in Thailand. MiTH is one of the most recognizable names in the SEA clan scene and that name will be represented at the top level in Heroes of Newerth from now on. Sorry Sorry previously had a partnership with Yamaha, but this recent sponsor change nullifies that and makes them a part of the MiTH family. The time for the acquisition is nearly perfect for Made in Thailand, who sign the best team in Thailand that has gained a lot of notoriety through their third place finish at the Garena Star League 2013 and their G-League April Championship. From that moment...

    Published: 12 days Ago

  • Teil zwei des Reports über Frauen im E-Sports: Spielerinnen sprechen über ihr Hobby


    imageVor kurzem haben wir in unserem Report "zwischen Aufschwung und fehlender Anerkennung: Frauen im E-Sports" begleitend zur Girls'Day-Aktion von Tt eSPORTS einen ersten Blick ins komplexe Thema Female-Gaming geworfen. Doch letztendlich können natürlich die Spielerinnen selbst am besten einschätzen, wie es derzeit um zockende Mädchen und Frauen im wettbewerbsmäßigen Spielen steht. Wir haben mit Anastasia und Charline über ihr Hobby gesprochen, zwei Spielerinnen, die bereits seit rund 10 Jahren aktiv Counter-Strike spielen und gemeinsam Teil des Female-Teams von pod virtual gaming sind. Zudem beantwortete uns Anne Müller, Sales Managerin der 4Players Liga, die Frage, ob eigene Ligen für Frauen überhaupt Sinn machen. (Die komplette News finden Sie auf unserer Website!)

    Published: 12 days Ago

  • Re: Changes to coLHoN


    Wohoo! Tralf lets do this! Dreamhack summer 2013 champion teams right here!
    Mr. Dager draft up in this, Stay Pubtraining with Swindlebitch and Judas won't stand a chance!

    Published: 12 days Ago

  • Documentary: Naama


    A documentary titled "Naama" featuring Santeri "Naama" Lahtinen himmself. The docummentary touches on the difficulty in becoming an elite level Professional Gamer, especially one from Finland. Let's dive inside the life of Naama himself.

    Published: 12 days Ago

  • NA and EU LCS all-stars head to Shanghai


    lcs-allstarsOn May 24 the League of Legends All-Star Weekend takes place in Shanghai. This article introduces you to the NA and EU teams competing in the All Star Weekend.

    Published: 12 days Ago

  • World Championship Series Europe - Gruppe H in der Vorschau


    imageDer letzte Spieltag der Blizzard World Championship Series Europe steht an und noch einmal streiten sich vier Spieler um einen der zwei begehrten Spots für die Round-of-16 in den ESL-TV Studios in Köln. Über die letzten drei Wochen verteilt wurden insgesamt acht Gruppen ausgespielt, um Ende Mai herauszufinden, wer der Sieger der ersten WCS Europe Saison wird. Das erste Match des Abends wird ab 18:00 Uhr zwischen Moon 'MMA' Sung Won und Jérémy 'Feast' Vansnick ausgetragen. Um 19:00 Uhr treffen dann Grzegorz 'MaNa' Komincz und Rickard 'SortOf' Bergman aufeinander. Sehen könnt Ihr die Spiele wie gewohnt über ESL-TV und TaKe-TV. Schreibt Eure Tipps in die Kommentare! (Die komplette News finden Sie auf unserer Website!)

    Published: 12 days Ago

  • WCG 2013 ersetzt Dota 2 mit League of Legends


    imageIn Europa verlieren die World Cyber Games jedes Jahr an Bedeutung, doch im asiatischen Bereich erfreut sie sich immer noch großer Beliebtheit. Wie nun bekannt gegeben wurde, wird in diesem Jahr Dota 2 aus dem Sortiment der Spiele gestrichen und durch League of Legends ersetzt. Vor allem in Korea ist League of Legends deutlich beliebter als Dota 2. In China, dem Austragungsort der WCG 2013, ist Dota 2 jedoch bedeutend populärer als League of Legends und der Wechsel auf das von Riot entwickelte Spiel, könnte der League of Legends Szene in China zugutekommen. Ein genauer Grund wurde nicht genannt, jedoch berichtete ein Insider gegenüber GosuGamers, dass es der Wunsch von Tencent, der Firma der Riot gehört, war. Man möchte kein Dota 2 auf einem Event sehen, auf dem auch League of Legends vertreten ist. (Die komplette News finden Sie auf unserer Website!)

    Published: 12 days Ago

  • asmo


    Visit ESEA News to read the full article!

    Published: 13 days Ago

  • WCG drops DotA 2; Picks up LoL


    WCG 2013 to not feature DotA2 and instead feature League of Legends. With no official reason being released, it is unsure why they have done this.

    Published: 13 days Ago

  • Personalise your Fnatic Player Jersey


    The time has come for your to personalize your own Fnatic Player jersey. Stock goes fast and you have limited time to order now!

    Published: 13 days Ago

  • WCG 2013 drops Dota 2 for League of Legends


    http://www.gosugamers.net/dota2/images/dota2/uuu9wcg2012.png WCG 2013 has just announced the list of games to be included in this year's event and shockingly, the organizers have decided to drop Dota 2 in place of League of Legends. The official reason for it has not been diclosed but a reliable insider told us the story behind it. According to World Cyber Games, their 2013 grand final event will be returning to Kunshan City, China on the 28th of November till the 1st of December. The list of games to be played in this year's WCG has not been finalized but the addition of League of Legends and the dropping of Dota 2 has been confirmed. Other games in WCG 2013 include Warcraft 3, Starcraft 2 and Crossfire. It was stated that WCG intended to have LoL played back in 2012 but went against it due to a schedule conflict between the WCG grand final and the second season of the LoL World Chmapionship. The official reason for the dropping of Dota 2...

    Published: 13 days Ago

  • Gewinnspiel: Ticket + Frühstücksflat für die BoerdeLAN


    imageLANs gelten heutzutage schon fast als "oldschool", da es mittlerweile selbst in den meisten Dörfern möglich ist, Onlinespiele lagfrei zu genießen. Und doch haben LANs nach wie vor ihre Daseinsberechtigung, denn nirgendwo kann man zocken und Freunde treffen besser verbinden als auf einer LAN. Die BoerdeLAN im beschaulichen Hagen (Nordrhein-Westfalen) ist mit 500 Teilnehmern eine der größten in Deutschland und findet in diesem Jahr vom 17. bis zum 19. Mai statt. Wenn ihr Lust habt die BoerdeLAN zu besuchen und dazu noch eine Frühstücksflat abstauben möchtet, könnt ihr nun im Tt eSPORTS Gewinnspiel euer Glück versuchen. Das Gewinnspiel endet am 15. Mai und ist über folgenden Link zu erreichen: Klick mich! (Die komplette News finden Sie auf unserer Website!)

    Published: 13 days Ago

  • Snogard Closes Down


    One of the more recognizable names in the German CS scene, Snogard Dragons, has shut down following financial difficulties.

    Published: 13 days Ago

  • [Updated] - An ancient mystery in Runeterra - New Champion Tease Starting


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    An ancient mystery in Runeterra - New Champion Tease Starting

    Originally Posted by Riot (View RedTracker Source)


    Hey, everyone. Ezreal here.


    Normally, I wouldn't ask for help. I've come across a lot of interesting relics in my travels, but never anything like these.

    I've gathered everything on my desk for all of you to take a look. The important thing is that these relics were found all over Runeterra, and they date from different and completely unconnected eras. The thing is… they all share one similarity: they show a dark figure, clearly inhuman, wielding a jagged blade. 

    This is a mystery I'm not sure I want solved. From what I can gather so far, this dark figure has been at the center of many bloody conflicts and tales of war.

    What do you think? Who is this figure, and what role has he played in Runeterra's history? 
    Oh, and if you really want to hear some of the stories about these things… I'll tell them, but some of them aren't pretty.

    Update to the Picture

    Riot is really going all out this time. People noticed the picture of Ezreal and Lux, Ezreal responded to this on the forums, and then updated the picture to what's above.

    Originally Posted by Riot (View RedTracker Source)

    That picture on the bottom left... is that Lux?
    Uh oh.

    Don't pay any attention to that sketch of me and whoever that is, it's not important. I didn't mean to leave it out.

    I'll justÂ… put it away.


    More Information - Stained Glass Window

    Originally Posted by Riot (View RedTracker Source)



    Take a look at this. It's a stained glass window from Demacia.

    Don't ask me how I got it. I'm going to give it back, I promise. I'm borrowing it for research, and they'll never know it's missing. Demacians never stop talking about light, so what do they really need a window for, anyway?

    Look closely. See the shape in the center with the wings and the jagged sword? That's the figure I've been seeing everywhere.

    This is the first artifact that really got me thinking. It's not that old, and it can't really go back more than a few generations at most. I asked around, and nobody knows what the figure is or if he has a name. They all agreed on one thing though: whoever this figure is, he's clearly someone worth remembering to be immortalized like this.

    But why does he appear in so many other places? So many of these artifacts are ancient, and some are from lost civilizations so old they don't even have names.

    How is that possible?


    More information - Statuette from Noxus.

    Originally Posted by Riot (View RedTracker Source)


    This statuette is from Noxus. 

    Yes, Noxus. You know how I feel about Noxians, but their city is full of history. It'll take more than dark magic, guards with massive axes, and a creepy bird guy to keep ME from exploring the most important places in Valoran. 

    Noxus is full of these kinds of statuettes. Usually, they're made as tributes to the nation's greatest heroes, but this one doesn't look like any Noxian war hero I've ever heard of. I know of plenty, too, believe me: pick up any Noxian book and it's probably a way-too-lengthy chronicle of some hero's life, conquests, and the size of their weapon. I wouldn't have looked twice at this one if I hadn't recognized the figure. 

    Here's the thing that's really nagging me… what's Noxus doing with statues of a figure that shows up in Demacian art, too?


    More Information - Books and Poems

    Originally Posted by Riot (View RedTracker Source)


    When I noticed the similarities between the Demacian stained glass and the Noxian statue, I had to know more. I pulled as many books as I could out of the library at Piltover's academy. There are some sections there restricted to everyone but academy graduates. I could have gotten in on my own, but I didn't want to burn any bridges, so I had Jayce help me out. Everyone loves that guy. 

    The smaller one is a book of Noxian war poems. Most of what's inside is standard Noxian military fare, but the blade on the cover captured my attention. 

    The big one right here is an old book of fables and stories. Not all of them are entirely true, but one of them caught my eye. The character in the story is an arrogant general leading his warriors into battle and winning with ease. He has the last of his enemies cornered, but… you know what they say about pride before a fall.

    A great warrior—that's right, our dark figure—appears in the battle. The arrogant general's enemies, men on the verge of death, are inspired by his presence. “They rose from their knees as though he'd lit their very blood aflame,” it says. “The shamed general watched as his men were cleaved by an army that had begged for mercy just moments before. His enemies had become murderers and butchers. As they closed on him, the general could not be certain whether they were still men at all.”

    More Information - Urn

    Originally Posted by Riot (View RedTracker Source)


    Shurima's been gone for centuries. It's hardly anything but dust now, but the ruins that remain show a massive civilization that once thrived in the desert. I have no idea what happened to the empire. It seems like it vanished without a trace… but that's a whole different mystery. 

    I found this urn in a tomb there. From the look of the place and some of the carvings on the walls, it was the final resting place of a great Shuriman warlord who led a battle against impossible odds. He and his men should have gone out in a blaze of glory, but somehow, they won. Just a handful of warriors defeated thousands of enemies who rose against them. 

    It's no wonder they'd immortalize that kind of victory on the walls of a tomb, but what is this dark figure doing on the urn? What part did he play in this battle? I just don't get it.

    More Information - Dagger

    Originally Posted by Riot (View RedTracker Source)


    You can carve plenty of interesting things out of the Freljord's ice. That place has always been a battleground, so I wouldn't have thought twice about digging up a dagger like this one if it weren't for two things. One: check out the etching in the metal. Look closely enough and you'll see the same serrated design found in the rest of these relics. Two, well… the dagger's hilt is carved from human bone. 

    Here's where it gets more interesting. The tribesmen of that region say the figure on the blade is a legend, a “warrior-savior” who appeared during a battle against a hated rival tribe several years ago. They'd almost lost the battle, but the warrior appeared and led them to a crushing victory over their enemies. They left no one alive, but when the tribesmen went to celebrate with their champion, he'd already vanished. They say that - in his memory - they took the bones of their enemies as trophies. 

    It sounds like a similar story to the one from the Shuriman tomb. Both tell of a warrior who appeared and turned the tide of a great battle… but at a gruesome cost.

    More Information - Ionian Woodblock

    Originally Posted by Riot (View RedTracker Source)


    This Ionian woodblock was carved long before the war with Noxus. They're rare nowadays, but they're always more or less the same. They all depict things of beauty: landscapes, monks in meditation, the stars and the night sky, all of that “enlightenment” stuff they're always on about. All of them... except this one.

    I've never seen anything like it. It's that same dark figure with that same blade - and the worst thing - I don't think those red stains are ink…

    More Information - Random Page

    Originally Posted by Riot (View RedTracker Source)


    I got lucky with this one. I found it stuck between the pages of that huge book. It's not the same paper, and it's pretty damaged. Maybe someone got to this research before me, but they didn't get as far as I did. 

    In the image, it looks like these men are revering a statue of the dark figure. The statue itself looks like it's half-unearthed. It might not even be something they built, but something they found. 

    What is it about this figure that drove these people to be so devoted to him?

    More Information - Coins and Pendant

    Originally Posted by Riot (View RedTracker Source)


    I won these coins off a certain Card Master whose name I won't say… and whose real name I don't even know. I'd lost every single hand up until this one, and the one time I beat him, of course he'd bet completely useless old coins. I can't spend them anywhere in Valoran. At least I've found a “use” for them now. It took me a while to realize it, but that's the same jagged blade on these old coins. 

    Finally, there's this pendant to the right. It's very, very old, and I have no idea where it originally came from. That's the dark figure's face right there in the metal. Whoever he is, he's been around for a really long time. 

    That's all I've collected so far. So… what do you think? Who is this figure, and what does his presence mean? 

    I know one thing: I never want to meet him

     Zerglinator makes a good point that this sounds almost tied to the lore update of Tryndamere. In which it says "But the dark figure did not even lift his blade, and instead gave Tryndamere a knowing smile as he withdrew into the shadows. That was the last time the barbarian ever saw his nemesis." In this teaser post, we have ": they show a dark figure, clearly inhuman, wielding a jagged blade." and ", this dark figure has been at the center of many bloody conflicts and tales of war.". However when Ezreal was asked about this, he had this to say.

    Lets hear your speculation of whats to come?

    Published: 13 days Ago

  • LCS NA Summer Promotion: Bracket


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    Published: 13 days Ago

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    Published: 13 days Ago

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    Published: 13 days Ago

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    SK Telecom T1 #2 are the first to advance to OGN Spring's semi finals after straight on erasing NaJin Shield in a rather one-sided series. They shall await the winner of KT B and MVP White, who's to be determined tomorrow. More OGN Spring coverage Check link for VODs, picks & bans, news and interviews Barely making it out of the group stage by shoving out AHQ Korea with mere 0.005 points of KDA lead, Shield readied themselves to meet one of their biggest challenges yet - Impact's SKT Telecom T1 #2, the second best team in all of OGN. There would be no draws and no fooling around...

    Published: 13 days Ago

  • G-1 League, DSL and TI3 qualifier schedule clash fixed


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    Published: 13 days Ago

  • Several "System-Level" Redesigns being Considered for TT, Heimerdinger, Various Reworks, Honor, Update on Missing or Delayed IP


    <script type="text/javascript">// <![CDATA[ function shownewred() { $('.redbbcode').removeClass('redbbcode').addClass('blizzbbcode'); $('#newsrounduplogo').attr("src",'http://media-titanium.cursecdn.com/attachments/48/190/logonewsroundup.jpg'); } function showoldred() { $('.blizzbbcode').removeClass('blizzbbcode').addClass('redbbcode'); $('#newsrounduplogo').attr("src",'http://media-titanium.cursecdn.com/attachments/thumbnails/43/582/630/630/newsroundup.jpg'); } // ]]></script>

    <table style="margin-top: -19px; margin-bottom: -20px; width: 593px; height: 22px;"> <tbody> <tr> <td style="padding: 0px; text-align: center;">[Dark]</td> <td style="padding: 0px; text-align: center;">[Light]</td> </tr> </tbody> </table>

     

    Important: PBE Changes for 5/7 - Update to Custom Item Sets, New TPA Shen and Mundo Sounds, and More
    Important: Full Freljord AMA Roundup


    Several "System-Level" Redesigns being Considered for TT

    Originally Posted by Riot (View RedTracker Source)

    I'm not in-tune with the actual beta status, but in terms of design there's definitely a lot of holes that need to be addressed. Now that Howling Abyss is done, there's several systems-levels redesigns that we want to consider for the upcoming patches.


    Heimerdinger Once Again Confirmed Next Non-Art Rework

    Not really new, as we have been told this a few times already, but here it is once more:

    Originally Posted by Riot (View RedTracker Source)

    Well there has been a lot of talk on Sion, and a little on Viktor, (who honestly just needs the ability to continuously upgrade his hextech core to make it better and better and he will be viable AF) but not much talk on Heimy. Is Heimy next up on the re-work list?
    Next on the non-art list, yes.

    Published: 13 days Ago

  • PBE Changes for 5/7 - Update to Custom Item Sets and More


    <style type="text/css"></style>

    Update to Custom Item Sets - Now Select Per Map and Per Champion!

    Update: Riot has a red post about this

    Originally Posted by Riot (View RedTracker Source)

     Summoners!

    After reviewing your feedback, we’ve made some big changes to Item Sets. We’re still working on it (for example, you are not yet able to stack items), but we’re ready to make it available again on PBE so we can start another cycle of discussion. 

    What’s new?
    ----------
    -Page Management:
    --The drop down menu has been replaced with a full list so you get a broader overview of all your Item Sets. 
    -Map and Champion Associations:
    --You now have precise control over which champions and maps your Item Sets can be used with. 
    --When you get into a game, you’ll only see the Item Sets relevant to your current game, ordered by their specificity. 

    ----------
    As with everything we bring to PBE, we will continue to iterate based on your feedback. Don’t forget to report any issues you encounter.

    Thanks!


    Updated TPA Mundo and Shen Attack Sounds

    It looks like the basic attacks of TPA shen and TPA Mundo got updated. For exmaple Mundo's attacks now sound more metal like (due to him holding the trophy instead of the cleaver)

    • files/DATA/Sounds/FMOD/LoL_SFX_drmundo_tpamundo.fsb
    • files/DATA/Sounds/FMOD/LoL_Audio.fev
    • files/DATA/Sounds/FMOD/LoL_SFX_shen_tpashen.fsb


    Other Possible Changes

    As noted in  Xypherous's 5/03/2013 Context Post - PBE for Patch 3.07, Minion damage should be reduced .Also Shyvana changes will be removed from 3.7


    Strings

    Also some strings in the AIR client are now bolded! Like the dates on match history, runes and such. (good eye Zerglinator)
    Below are new strings added.

    • flash_character_stats_stat13_0 - Mana Regen per 5:
    • flash_character_stats_stat13_2 - None Regen per 5:
    • flash_character_stats_stat13_3 - Shield Regen per 5:
    • flash_character_stats_stat13_4 - Fury Regen per 5:
    • flash_character_stats_stat13_9 - Other Regen per 5:

     FeralPony on Poppy's Heroic Charge

    Originally Posted by Riot (View RedTracker Source)

    I have recoded Poppy's Heroic Charge spell from the ground up for this patch. The goals of this are to improve the charges detection of terrain and eliminate a few nasty edge case bugs where Poppy can stun enemies inappropriately even if missing terrain. All numerical elements of the skill should remain the same (cooldown, range, mana cost, damage etc)

    There is one currently known bug of charging enemies on a glancing strike can cause the enemy to stop and be stunned but Poppy will continue charging. I'll be fixing this tomorrow morning for our next PBE push.

    I'd like to shoot for getting it out next patch, but I'd like feedback from folks on how it feels first to be confident in going ahead with the change. If you guys could give it a go and see if you find any wonkiness with it that'd be greatly appreciated. Checking the feel of the ability versus the Live version especially would be very helpful. Thanks guys!

    -Pony


    Champion Changes

    Diana

    • Pale Cascade [ W ] - Tooltip now correctly states that the shield is increased be the same amount again (instead of refreshed) [This is a change from previous PBE Patch]

    Janna

    • Howling Gale [ Q ] - Tooltip now lists that it charges up to a maximum of 3 seconds.

    Lux

    • Prismatic Barrier [ W ] - Has returned to the LIVE value of 80/105/130/155/180(+0.35*AP) (up from 0/65/80/95/110(+0.25*AP)) [Do not know if it still stacks instead of refreshes]

    Nunu

    • Consume [ Q ] - Tooltip changed "Lizards" to "Reptiles" [Now should possibly work on Dragon and baron]

     Shyvana


     Zac

    • Elastic Slingshot [ E ] - Returned to Live value
    • Let's Bounce! [ R ] -  now deals 140/210/280 (+0.4*AP) (up from 100/150/200 (+0.25*AP) [Change from last PBE])
    • Let's Bounce! [ R ] - Enemies hit more than once take half damage (A return to the way it works on live)

    Diff Tables

     

    <table class="diff-table"> <tbody> <tr class="title"><th class="old-value">Old (Game PBE v10 / Air PBE v63)</th><th class="new-value">New (Game PBE v11 / Air PBE v63)</th></tr> <tr class="modified"> <td class="key" colspan="2">DianaPale Cascade [ W ]File: DianaOrbs.inibinKey: game_spell_displayname_DianaOrbs</td> </tr> <tr> <td class="old-value">Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+0.2*AP) magic damage. Lasts 5 seconds.

    Also gains a temporary shield that absorbs 40/55/70/85/100 (+0.3*AP) damage. This shield is refreshed if the third sphere detonates.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>60/70/80/90/100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>800</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>10/10/10/10/10 Seconds</dd></dl></td> <td class="new-value">Creates three orbiting spheres that explode on contact with enemies dealing 22/34/46/58/70 (+0.2*AP) magic damage. Lasts 5 seconds.

    Grants a temporary shield that absorbs 40/55/70/85/100 (+0.3*AP) damage. If the third sphere detonates,the shield increases by <span class="abilities-effects">40/55/70/85/100 <font color='#99FF99'>(+0.3*AP).<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>60/70/80/90/100 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>800</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>10/10/10/10/10 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">JannaHowling Gale [ Q ]File: HowlingGale.inibinKey: game_spell_displayname_HowlingGale</td> </tr> <tr> <td class="old-value">Summons a whirlwind, which deals 60/85/110/135/160 (+0.75*AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges.

    Activate again to release the whirlwind early.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>90/105/120/135/150 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>0</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14/13/12/11/10 Seconds</dd></dl></td> <td class="new-value">Summons a whirlwind, which deals 60/85/110/135/160 (+0.75*AP) magic damage to all enemies in its path and knocks them into the air. The whirlwind travels further, deals 25/30/40/50/60 bonus damage, and knocks enemies higher, for each second it charges (up to a maximum of 3 seconds).

    Activate again to release the whirlwind early.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>90/105/120/135/150 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>0</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14/13/12/11/10 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">LuxPrismatic Barrier [ W ]File: LuxPrismaticWave.inibinKey: game_spell_displayname_LuxPrismaticWave</td> </tr> <tr> <td class="old-value">Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 50/65/80/95/110 (+0.25*AP) damage for 3 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>60 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1075</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14/13/12/11/10 Seconds</dd></dl></td> <td class="new-value">Throws Lux's wand to a target location and back, protecting herself and all allied Champions it touches from 80/105/130/155/180 (+0.35*AP) damage for 3 seconds.<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>60 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1075</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>14/13/12/11/10 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">NunuConsume [ Q ]File: Consume.inibinKey: game_spell_displayname_Consume</td> </tr> <tr> <td class="old-value">Commands the yeti to bite out of a minion or monster, dealing 600/700/800/900/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP).

    Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.

    Lizards: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
    Golems: 10% increased Size and Maximum Health
    Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>60 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>0</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>17/15/13/11/9 Seconds</dd></dl></td> <td class="new-value">Commands the yeti to bite out of a minion or monster, dealing 600/700/800/900/1000 true damage to the target and healing himself for 90/130/170/210/250 (+0.75*AP).

    Nunu gains bonuses for 120/150/180/210/240 seconds based on what he consumed.

    Reptiles: Your attacks and spells deal an additional 1% of your maximum health as magic damage.
    Golems: 10% increased Size and Maximum Health
    Wolves or Wraiths: Killing a unit grants 15% Movement Speed for 3 seconds<dl class="tooltip-cost tooltip-cost-type-mana"><dt>Cost</dt><dd>60 Mana</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>0</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>17/15/13/11/9 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">ShyvanaDragon's Descent [ R ]File: ShyvanaTransformCast.inibinKey: game_spell_displayname_ShyvanaTransformCast</td> </tr> <tr> <td class="old-value">Active: Shyvana transforms into a dragon and takes flight to a target location. The first enemy champion she contacts is brought to her destination.Enemies along her path take 200/300/400 (+0.7*AP) magic damage.

    Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 10/15/20 . Defensive bonuses are doubled in Dragon Form.<dl class="tooltip-cost tooltip-cost-type-"><dt>Cost</dt><dd>0/0/0</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>0 Seconds</dd></dl></td> <td class="new-value">Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take 200/300/400 (+0.7*AP) magic damage and are knocked toward her target location.

    Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist by 10/15/20 . Defensive bonuses are doubled in Dragon Form.<dl class="tooltip-cost tooltip-cost-type-"><dt>Cost</dt><dd>0/0/0</dd></dl><dl class="tooltip-range"><dt>Range</dt><dd>1000</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>0 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">ShyvanaFlame Breath [ E ]File: ShyvanaFireball.inibinKey: game_spell_displayname_ShyvanaFireball</td> </tr> <tr> <td class="old-value">Shyvana unleashes a fireball that deals 80/110/140/170/200 (+0.6*AP) magic damage to all enemies it passes through and leaves cinders on them for 5 seconds.

    Dragon Form: Flame Breath engulfs all units in a cone in front of her.<dl class="tooltip-range"><dt>Range</dt><dd>925</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>12/11/10/9/8 Seconds</dd></dl></td> <td class="new-value">Shyvana unleashes a fireball that deals 80/125/170/215/260 (+0.6*AP) magic damage and burns 15 % of their Armor for 4 seconds.

    Dragon Form: Flame Breath engulfs all units in a cone in front of her.<dl class="tooltip-range"><dt>Range</dt><dd>925</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>12/11/10/9/8 Seconds</dd></dl></td> </tr> <tr class="modified"> <td class="key" colspan="2">ZacElastic Slingshot [ E ]File: ZacE.inibinKey: game_spell_displayname_ZacE</td> </tr> <tr> <td class="old-value">Charges up and launches towards a target area, knocking up enemies.
    Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/125/170/215/260 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

    Can be cancelled by moving.<dl class="tooltip-range"><dt>Range</dt><dd>1100</dd></dl><dl class="tooltip-cooldown"><dt>Cooldown</dt><dd>24/21/18/15/12 Seconds</dd></dl></td> <td class="new-value">Charges up and launches towards a target area, knocking up enemies.
    Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds. Reactivating the ability launches him towards his target, dealing 80/130/180/230/280 (+0.7*AP) Magic Damage to all enemies hit and knocking them back for 0.5 seconds.

    Can be cancelled by moving.<dl class="tooltip-range"><dt>Range</dt><dd>1100</dd></dl><